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                <rdf:li rdf:resource="http://wiki.on-the-lamb.com/doku.php?id=zeal&amp;rev=1204257234&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.on-the-lamb.com/doku.php?id=zeon&amp;rev=1224996655&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://wiki.on-the-lamb.com/lib/images/favicon.ico">
        <title>On The Lamb</title>
        <link>http://wiki.on-the-lamb.com/</link>
        <url>http://wiki.on-the-lamb.com/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=accuracy&amp;rev=1200874039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T17:07:19-06:00</dc:date>
        <title>Accuracy (AY)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=accuracy&amp;rev=1200874039&amp;do=diff</link>
        <description>Accuracy is divided into 3 types based on the attack being used.

AYm - Melee is calculated by:

	*  (MT + GE)/2



AYr - Ranged is calculated by:

	*  (VY + GE)/2



AYs - Spell is calculated by:

	*  (WS + CM)/2



Rolling a d10 and adding the appropriate modifier is how accurate you were with your attack, compare this to an enemy's evasion result, if you beat  (not meet) this number you succeed in the hit and can move on to damage.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=action&amp;rev=1191889047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-08T18:17:27-06:00</dc:date>
        <title>Actions</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=action&amp;rev=1191889047&amp;do=diff</link>
        <description>Free Action

A Free Action Is:

Half Action


A Half Action Is:

Full Action


A Full Action Is:</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=adonian&amp;rev=1205465365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T21:29:25-06:00</dc:date>
        <title>Adonian Sect</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=adonian&amp;rev=1205465365&amp;do=diff</link>
        <description>Conversion through Subjugation, based in Lacon the Wall City.


Modifiers

+1/5/10/20 Enhancement

-1/5/10/20 Life





Avatar

Harbingers of Light wield burning swords that compel them to defeat enemies of the faith. Harbingers are overcome with the power of the Lightbringer and they begin to glow from their eyes.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aethershot&amp;rev=1204346880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:48:00-06:00</dc:date>
        <title>Aethershot Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aethershot&amp;rev=1204346880&amp;do=diff</link>
        <description>Exp: 75

Stat: GE

Pre-Req: Magic Rank 1



As a Full action (half action with combat casting) attack a target combining a spell that targets an enemy by combining DEs and DEr. Roll AYr instead of AYs and attack at your ranged weapon's range. Costs the manna of the spell cast and applies all affects as usual.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aetherstrike&amp;rev=1204346534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:42:14-06:00</dc:date>
        <title>Aetherstrike Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aetherstrike&amp;rev=1204346534&amp;do=diff</link>
        <description>Exp: 75

Stat: MT

Pre-Req: Magic Rank 1



As a Full action (half action with combat casting) attack a target combining a spell that targets an enemy by combining DEs and DEm. Roll AYm instead of AYs and attack at your melee weapon's range. Costs the manna of the spell cast and applies all affects as usual.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=affinity&amp;rev=1200926613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-21T07:43:33-06:00</dc:date>
        <title>Affinity (AF)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=affinity&amp;rev=1200926613&amp;do=diff</link>
        <description>A player can only have Affinity in 2 elements based on Ranks taken in the Elemental Magic expertises. Affinity can also be gained from magical equipment, spells, or anything the GM feels like making up. Characters start with no affinity in any elements and no stats affect it. Multiple element affinities can be taken. Secondary element affinities are gained via combining the two elements that make them up (3 Water AF + 2 Earth AF = 5 Woods AF)




Affinity is a multi-fold stat:</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=affinity_ward&amp;rev=1203263651&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:54:11-06:00</dc:date>
        <title>Affinity Ward</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=affinity_ward&amp;rev=1203263651&amp;do=diff</link>
        <description>Effect: Increases AF of an element of your choosing by DEs

Location: Legs/Leggings/Arms/Gloves

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=affinityexp&amp;rev=1204311477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:57:57-06:00</dc:date>
        <title>Affinity Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=affinityexp&amp;rev=1204311477&amp;do=diff</link>
        <description>Exp: 100

Stat: VY

Pre-Req: Resistance

Increase Affinity of 1 element by VY. Retaking this expertise removes the previous bonus and applies it to another element.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aim&amp;rev=1204311705&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:01:45-06:00</dc:date>
        <title>Aim Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aim&amp;rev=1204311705&amp;do=diff</link>
        <description>Exp: 75

Stat: GE

Pre-Req: Ranged



Spend extra half actions to increase your AY, roll one extra d10 for each half action used.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=air_cushion&amp;rev=1205638359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:32:39-06:00</dc:date>
        <title>Air Cushion</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=air_cushion&amp;rev=1205638359&amp;do=diff</link>
        <description>Effect: Stops a target who is falling or will fall from taking damage from the sudden stop at the end

Range: 5 Yds

Manna: 10, 2 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=alberich&amp;rev=1200723892&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-18T23:24:52-06:00</dc:date>
        <title>Alberich</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=alberich&amp;rev=1200723892&amp;do=diff</link>
        <description>Origin


Many theories exist about Alberich and his court. Vackendour's mage orders attest that Alberich is the origin of all species. The Elfen kingdom oft pointed out the flaw in this theory as Alberich is always portrayed as male with no 'humanoid' counterpart to provide the lineage for the main sentient races. They put forward the theory that Alberich is an Elfen caught in a veil rift during the the Mage-Prince wars about one thousand years before the Orkan-Elf war, changed into a creature o…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=alchemy&amp;rev=1205685077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:31:17-06:00</dc:date>
        <title>Alchemy</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=alchemy&amp;rev=1205685077&amp;do=diff</link>
        <description>Effect: Changes an earthen material into another form (IE, Lead to Gold)

Manna: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aoe_invisibility&amp;rev=1200890431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:40:31-06:00</dc:date>
        <title>AoE Invisibility</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aoe_invisibility&amp;rev=1200890431&amp;do=diff</link>
        <description>Effect: Makes the targets completely disappear from sight. Targets will still effect their surroundings (Puddles, fog, etc.) and give off heat.




Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aoe_modify_animate&amp;rev=1200890360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:39:20-06:00</dc:date>
        <title>AoE Modify Animate</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aoe_modify_animate&amp;rev=1200890360&amp;do=diff</link>
        <description>Effect: Allows the caster to modify the appearance of multiple targets in a small area.

Example: Making your party appear to be Dwarfs before entering the World Mountian.


Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aqua_breathe&amp;rev=1197928839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:00:39-06:00</dc:date>
        <title>Aqua Breathe</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aqua_breathe&amp;rev=1197928839&amp;do=diff</link>
        <description>Water Elemental Spell - Apprentice Level



10 Manna to Cast



Makes it possible to breathe in water. Once this spell is cast, it lasts for 30 minutes so there is no need to concentrate in order to maintain the spell. This makes it possible to cast other spells in water. The downside is that the spell doesn't improve your movement in water and your equipment will get wet.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aqua_lung&amp;rev=1205636611&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:03:31-06:00</dc:date>
        <title>Aqua Lung</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aqua_lung&amp;rev=1205636611&amp;do=diff</link>
        <description>Effect: Deals double damage to CO (DEs+d10 x 2) by 'Drowning' a single target by putting water in their lungs

Range: 5 Yrds

Crit: Deals HH damage instead of CO damage

Manna: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aquatic_divide&amp;rev=1205636794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:06:34-06:00</dc:date>
        <title>Aquatic Divide</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aquatic_divide&amp;rev=1205636794&amp;do=diff</link>
        <description>Effect: Able to direct the current of moving waters

Range: 5 Yds

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aquitar&amp;rev=1269482250&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-03-24T19:57:30-06:00</dc:date>
        <title>The Empire of Aquitar</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aquitar&amp;rev=1269482250&amp;do=diff</link>
        <description>In the days before the Empire, Aquitar was a sick and dying country. It's rulers had once been majestic benevolent kings, but, by 1789, Shrouis XVI had reigned in luxury and despotism. By the time that the Moles, nomads from the east, had burrowed into Aquitar, the country was at the threshold of revolution. The leader of the nomads, Louis de Bore, would find himself quickly involved in the affairs of the country, his charismatic speeches and tactical skill resulted in the successful overthrow o…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=armor&amp;rev=1197997395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-18T10:03:15-06:00</dc:date>
        <title>Armor (AR)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=armor&amp;rev=1197997395&amp;do=diff</link>
        <description>Armor is a special stat and is not based on other statistics, but is based solely on your equipment. It also is not paired with a 1d10 but instead subtracts itself from incoming damage to buffer your health. Armor Pieces increase this number. Armor Piercing is a characteristic attached to weapons that ignores some or all of a characters armor when calculating damage.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ashunaki&amp;rev=1205697171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:52:51-06:00</dc:date>
        <title>Ashunaki</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ashunaki&amp;rev=1205697171&amp;do=diff</link>
        <description>God of Woods and Dawn



	*  Lord of:
		*  Growth
		*  Tranquility
		*  Blight






Miracles

+5/5/10/10 Enhancement

+0/5/5/10 Deterrent

-5/5/10/10 Life

-0/5/5/10 Death



Avatar

Plant Monster. Able to grapple a target as a half action as far as 5 Yds. Can grapple multiple targets. Each target grappled takes DEs damage and the Avatar is healed by an equal amount. The Avatar cannot move.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=aspect_lords&amp;rev=1205465255&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T21:27:35-06:00</dc:date>
        <title>The Aspect Lords</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=aspect_lords&amp;rev=1205465255&amp;do=diff</link>
        <description>The Mage Princes and their court follow the elder elf religion from before the schism, “Aspect Lords” characterized by their Elemental symbol and Time of the Year/Day. The '9th' Aspect Lord is called “Aspectless” because it does not have an affinity to a Season/Time or Element but still represents parts of the universe.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=attaru&amp;rev=1203380925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-18T17:28:45-06:00</dc:date>
        <title>Attaru</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=attaru&amp;rev=1203380925&amp;do=diff</link>
        <description>Goddess of Air and Spring



	*  Lady of:
		*  Travel 
		*  Trade
		*  Entertainment


Miracles

+1/5/10/20 Enhance

-1/5/10/20 Life 



Avatar

Character become a Graceful Sakura Entity.  The Character now has Flight. Evasion and Charm are boosted by DEs.  However do to their nature DEm/r is reduced by DEs.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=avatar&amp;rev=1206024274&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-20T08:44:34-06:00</dc:date>
        <title>Avatar</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=avatar&amp;rev=1206024274&amp;do=diff</link>
        <description>Effect: Caster transforms into a demigod, in the image of their deity based on sect/patron.

Manna: 5

TD: 10*



* TD increase by 5 for each subsequent round.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=awareness&amp;rev=1204311289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:54:49-06:00</dc:date>
        <title>Awareness</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=awareness&amp;rev=1204311289&amp;do=diff</link>
        <description>Exp: 25

Stat: WS

Pre-Req: 7 WS



Gain a +5 to hearing objects (includes lock picking and doing other actions when you cannot see).


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=axis_of_light_and_dark&amp;rev=1205801778&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-17T18:56:18-06:00</dc:date>
        <title>The Balance</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=axis_of_light_and_dark&amp;rev=1205801778&amp;do=diff</link>
        <description>Less a religion and more a theory of the workings of the universe. The three points on the axis are Light, Grey, and Dark. The basic school of thought shared amongst them is that good and evil events that occur in the universe shorten its existence. Followers of Light believe it should be extended, crutched as long as possible. Followers of Dark believe too much damage has been done and the process should be expedited. Followers of Grey believe that interference is the wrong path to a healthy cy…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=axony&amp;rev=1276022698&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-08T12:44:58-06:00</dc:date>
        <title>The Commonwealth of Axony</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=axony&amp;rev=1276022698&amp;do=diff</link>
        <description>The greatest seafaring nation in the world began on the small rainy island of Axony. Today their colonies dot the coastlines of every inhabited continent. Thousands of ships cross the oceans every year, keeping the world's power seated on the tiny track of land. The ego of it's citizens matches it's power, and it's soldiers march into battle, assured of Axon victory and superiority.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=backpacking&amp;rev=1204346566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:42:46-06:00</dc:date>
        <title>Backpacking</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=backpacking&amp;rev=1204346566&amp;do=diff</link>
        <description>Exp: 30

Stat: MT

Pre-Req: None



Character has a higher carry weight. Changing modifier from MT x 10 to MT x 15.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=basic_proficiency&amp;rev=1204346922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:48:42-06:00</dc:date>
        <title>Basic Proficiency</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=basic_proficiency&amp;rev=1204346922&amp;do=diff</link>
        <description>Exp: 25

Stat: GE

Pre-Req: None



Removes the -5 AY penalty from using basic knives, bludgeon weapons, and improvised weapons.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=bastard&amp;rev=1204312131&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:08:51-06:00</dc:date>
        <title>Bastard Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=bastard&amp;rev=1204312131&amp;do=diff</link>
        <description>Exp: 150

Stat: MT

Pre-Req: Weapon Mastery, Exotic Mastery, Pugilist, or Rank 2 Tech Expertise



Allows Character to use a Two Handed Weapon as if it were a One Handed Weapon.

Characters cannot dual wield two 2H weapons with this expertise.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=beiset&amp;rev=1265656597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:16:37-06:00</dc:date>
        <title>The Icehold of Beistet</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=beiset&amp;rev=1265656597&amp;do=diff</link>
        <description>Geography





History





Organizations

Sheep Shearers – Captured Mi-Gobi are sheared yearly to provide wool for clothing. As the Mi-gobi are dangerous wild creatures, Sheep Shearers are celebrated and the practice is nearly a sport.



Obsidia Obelisks – The living obsidia material has a mind of its own and members of the Obelisks have accepted its control over them and devote themselves to guarding Beistet against the magic powers of the Circle Ruins.



Troll Tribe - A group of north elfs …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=beistet&amp;rev=1203891244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-24T15:14:04-06:00</dc:date>
        <title>Beistet</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=beistet&amp;rev=1203891244&amp;do=diff</link>
        <description>Represents the achievement of the lowest caste of the Elfen people. Often refered to by the derogatory term “Ice Troll”, North Elfs have taken quickly to their new homeland. While the smaller groups of North Elfs are semi nomadic, moving and returning seasonally, the more civilized North Elfs have built a gigantic wooden city in an organization similar to their lost homeland capital.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=bfhrabout&amp;rev=1273727223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-12T23:07:03-06:00</dc:date>
        <title>Brushfire: Historia Rodentia</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=bfhrabout&amp;rev=1273727223&amp;do=diff</link>
        <description>A miniatures wargame set in a version of Earth with animal-based countries. From Napoleonic France populated by burrowing mammals, to an Ottoman Empire founded by reptilian nomads, Brushfire continues to follow our Legendary Realms roleplaying mentality with an indepth hero and army development system, as well as a complex Campaign design.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=bfhrfactions&amp;rev=1278020159&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-01T15:35:59-06:00</dc:date>
        <title>The Armies of Brushfire</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=bfhrfactions&amp;rev=1278020159&amp;do=diff</link>
        <description>*  The Empire of Aquitar
	*  The Isle of Axony
	*  The Kingdoms of Chugoku
	*  The Free Cities of Mare-Civitas
	*  The Shogunate of Ribenguo
	*  The Scyzantine Empire
	*  The Vandalands
	*  The Tribes of Zabar






----------


index |</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blast_bomb&amp;rev=1197928753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:59:13-06:00</dc:date>
        <title>Blast Bomb</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blast_bomb&amp;rev=1197928753&amp;do=diff</link>
        <description>Fire Elemental Spell - Arch-Mage Level



Manna: 50

Damage: 5d10

Range: 10Yds



The strongest Fire Element magic. When the spell is cast, six balls of light about the size of a fist appear. Up to this point, the spell is similar to Flare Bit, but each ball nearly has the same destructive power as Burst Flare.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blessin_of_ironum&amp;rev=1203262136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:28:56-06:00</dc:date>
        <title>Blessin of Ironum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blessin_of_ironum&amp;rev=1203262136&amp;do=diff</link>
        <description>Effect: Adds DEs as AP to a weapon

Location: Weapons (not ammo or fists)

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blessin_of_tunnum&amp;rev=1203262030&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:27:10-06:00</dc:date>
        <title>Blessin of Tunnum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blessin_of_tunnum&amp;rev=1203262030&amp;do=diff</link>
        <description>Effect: Increases Movement by DEs of caster on subject/equipped

Location: Feet/Shoes

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blessing&amp;rev=1205693975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T12:59:35-06:00</dc:date>
        <title>Blessing</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blessing&amp;rev=1205693975&amp;do=diff</link>
        <description>Effect: Heal target in sight by DEs + d10

Range: 10 Yds

Manna: 5

TD: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blight&amp;rev=1205684694&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:24:54-06:00</dc:date>
        <title>Blight</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blight&amp;rev=1205684694&amp;do=diff</link>
        <description>Effect: Effect poison and another status effect (random d10 or GM selection) break vs DEs + d10

Range: 5 Yds

Manna: 10 



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blood_link&amp;rev=1205684788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:26:28-06:00</dc:date>
        <title>Blood Link</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blood_link&amp;rev=1205684788&amp;do=diff</link>
        <description>Effect: Drain Health from melee target to heal ally by DEs

Range: 1Yd / 5 Yds

Manna: 20 



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blood_surge&amp;rev=1203265629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T09:27:09-06:00</dc:date>
        <title>Blood Surge</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blood_surge&amp;rev=1203265629&amp;do=diff</link>
        <description>Effect: Deal Health Damage DEs+d10. Increase damage by Health sacrifice (X HH = X Damage)

Range: 5 Yds

Cost: 10 Manna + X Health



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=blur&amp;rev=1200889967&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:32:47-06:00</dc:date>
        <title>Blur</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=blur&amp;rev=1200889967&amp;do=diff</link>
        <description>Effect: Decreases the ability to discern details of an object. Causes -xAY to the spell's subject in combat, where x is the amount of Manna used to cast divided by 2.


Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=boils&amp;rev=1205694006&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:00:06-06:00</dc:date>
        <title>Boils</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=boils&amp;rev=1205694006&amp;do=diff</link>
        <description>Effect: Deals DEs damage each round for the number of rounds you beat the TD by.

Manna: 5

TD: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=bomb_rod&amp;rev=1197928672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:57:52-06:00</dc:date>
        <title>Bomb Rod</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=bomb_rod&amp;rev=1197928672&amp;do=diff</link>
        <description>Fire Elemental Spell - Apprentice Level



Manna: 10

Damage: 2d10

Range: 1yrd

Lasts until canceled or dispelled


A whip of fire appears in the caster's hand, which can then be used to attack the enemy. The initial damage dealt is about the same as a Flare Lance, but since the caster can control the whip's movement, there is a greater chance of hitting the target, and it is possible to attack a target in ways which wouldn't be possible with a normal spell, such as swinging the whip horizontal…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=bomb_spread&amp;rev=1197928620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:57:00-06:00</dc:date>
        <title>Bomb Spread</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=bomb_spread&amp;rev=1197928620&amp;do=diff</link>
        <description>Fire Elemental Spell - Hedge Level



Manna: 2 

Damage: 1d10

Range: 5yrd


At first glance, this spell is similar to Fire Ball, but it delivers far less damage. The ball can be made to burst at any place the caster desires, though, making this spell is perfect for capturing fleeing enemies. Being a flash effect, no heat is released, so there is no need to worry about objects catching on fire.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=brain_leech&amp;rev=1203266182&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T09:36:22-06:00</dc:date>
        <title>Brain Leech</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=brain_leech&amp;rev=1203266182&amp;do=diff</link>
        <description>Effect: Deal Manna damage DEs + d10 and heal own Manna for same

Range: 1 Yd

Cost: 15 Health (NOT Manna)



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=breeze&amp;rev=1205639071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:44:31-06:00</dc:date>
        <title>Breeze</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=breeze&amp;rev=1205639071&amp;do=diff</link>
        <description>Effect: Create clean breathable air

Manna: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=brewer_s_charisma&amp;rev=1203263387&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:49:47-06:00</dc:date>
        <title>Brewer's Charisma</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=brewer_s_charisma&amp;rev=1203263387&amp;do=diff</link>
        <description>Effect: Add DEs to CM rolls

Location: Face/Arms/Gloves

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=brushfire&amp;rev=1204780406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-05T22:13:26-06:00</dc:date>
        <title>Brushfire</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=brushfire&amp;rev=1204780406&amp;do=diff</link>
        <description>Brushfire is a sub-setting, with only small variations from its 'parent' setting LR. while not taking place in the same world the basic mechanics are not changed much.

BF is a setting detailing the world of sentient rodentia, felines, and related 'small' creatures. Similar to books such as “Redwall” or “The Secret of NIMH” characters in Brushfire are a variety of tiny creatures thrust into a dark world ruled by armies of rats, humans and their own infighting.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=burn&amp;rev=1205636025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:53:45-06:00</dc:date>
        <title>Burn</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=burn&amp;rev=1205636025&amp;do=diff</link>
        <description>Effect: Deal DEs each Round on Caster's turn to one target

Range: 5 Yds

Crit: Double damage on all Procs.

Manna Cost: 5, 1 hold


If burn is caused by another spell it stops when the originating spell stops and does not add to the hold cost.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=burst_flare&amp;rev=1197928759&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:59:19-06:00</dc:date>
        <title>Burst Flare</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=burst_flare&amp;rev=1197928759&amp;do=diff</link>
        <description>Fire Elemental Spell - Arch-Mage Level



Manna: 40

Damage: 5d10

Range: 5yds



A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue white flame. The flames can melt even a golem with ease. Against a human, not even the bones will remain.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=burst_round&amp;rev=1197928634&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:57:14-06:00</dc:date>
        <title>Burst Round</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=burst_round&amp;rev=1197928634&amp;do=diff</link>
        <description>Fire Elemental Spell - Hedge Level



Manna: 3

Damage: 1d10 causes the target 1 damage each round for the next 2 rounds.

Range: 5Yds



The spell creates numerous balls of light near a target which burst, spreading flames. The spell is visually impressive, but the damage from the spell is negligible. Even a direct hit will only cause burns, making this a good spell to use as a diversion or to frighten enemies.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=call_of_behemoth&amp;rev=1205439301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T14:15:01-06:00</dc:date>
        <title>Call of the Behemoth</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=call_of_behemoth&amp;rev=1205439301&amp;do=diff</link>
        <description>Earth Elemental Summon - Arch Mage Level


Effect: Summon an earth elemental of player's design, Manna cost varies based on abilities selected for Summon. Acts as a 2nd 'character' having a stats page. Dispelled when it's Health or Manna reaches 0. Player can re-summon exact creature with the proper Manna or create a new one during each casting.



Cast Time: 5 Full Actions

Manna: 50~</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=call_of_garuda&amp;rev=1205439254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T14:14:14-06:00</dc:date>
        <title>Call of the Garuda</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=call_of_garuda&amp;rev=1205439254&amp;do=diff</link>
        <description>Air Elemental Summon - Arch Mage Level


Effect: Summon an air elemental of player's design, Manna cost varies based on abilities selected for Summon. Acts as a 2nd 'character' having a stats page. Dispelled when it's Health or Manna reaches 0. Player can re-summon exact creature with the proper Manna or create a new one during each casting.



Cast Time: 5 Full Actions

Manna: 50~</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=call_of_the_phoenix&amp;rev=1205635045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:37:25-06:00</dc:date>
        <title>Call of the Phoenix</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=call_of_the_phoenix&amp;rev=1205635045&amp;do=diff</link>
        <description>Fire Elemental Summon - Arch Mage Level


Effect: Summon a fire elemental of player's design, Manna cost varies based on abilities selected for Summon. acts as a 2nd 'character' having a stats page. Dispelled when it's Health or Manna reaches 0. Player can resummon exact creature with the proper Manna or create a new one during each casting. The Manna cost is permanent until the creature is dead or unsummoned (A half action) effectually a reduction of your manna cap.



Cast Time: 5 Full Actions…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=call_of_undine&amp;rev=1205439198&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T14:13:18-06:00</dc:date>
        <title>Call of the Undine</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=call_of_undine&amp;rev=1205439198&amp;do=diff</link>
        <description>Water Elemental Summon - Arch Mage Level


Effect: Summon a water elemental of player's design, Manna cost varies based on abilities selected for Summon. Acts as a 2nd 'character' having a stats page. Dispelled when it's Health or Manna reaches 0. Player can re-summon exact creature with the proper Manna or create a new one during each casting.



Cast Time: 5 Full Actions

Manna: 50~</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=camouflage&amp;rev=1204258381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:13:01-06:00</dc:date>
        <title>Camouflage</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=camouflage&amp;rev=1204258381&amp;do=diff</link>
        <description>Exp: 50

Stat: CM

Pre-Req: Silent Movement

Gain +5 to GE rolls involving being hidden from sight.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cepha&amp;rev=1205288343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-11T20:19:03-06:00</dc:date>
        <title>Cepha</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cepha&amp;rev=1205288343&amp;do=diff</link>
        <description>The Continent of Cepha is south of the Islands of Gale. It contains a surprisingly different ecosystem from the Thessan Empire. Amber Veldts cover the north eastern section of the continent, running into the bay of Raen. The Icy mountains of the Genat Range have many rivers that flow west into the bay and house the ruined capital of the Elfen Empire, Krayf. To the south are the last jungles of the Eastern Hemisphere. Not all areas have been settled by the Orkan Reservationists, and have since re…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cepholeum_tech&amp;rev=1204310616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:43:36-06:00</dc:date>
        <title>Cepholeum Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cepholeum_tech&amp;rev=1204310616&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

Cepholeum Tech is based around the explosive properties of Cepholeum a thick liquid fuel found deep underneath the Continent of Cepha.



Rank 1: Removes the -5 to rolls involving Ceph Tech

Rank 2: Adds +5 to rolls involving Ceph tech (including AY and DE)

Rank 3: Allows repairing for Ceph tech equipment

Rank 4: Build Cepholeum Tech from designs (requires materials)

Rank 5: Design your own Ceph Tech (GM restricted…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=chain_shock&amp;rev=1205643441&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:57:21-06:00</dc:date>
        <title>Chain Shock</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=chain_shock&amp;rev=1205643441&amp;do=diff</link>
        <description>Effect: Attack a target within 5 Yds, Cause DEs+d10 to a single target and reduce turn by 1 full action per bracket. If the attack is unsuccessful the spell stops. If the attack is successful, attack another target within 5 Yds of previous target. Targets can be attacked multiple times. Initial manna cost is 25, and for each target attacked (successful or not) the cost is increased by 5. The spell can be stopped at any time if you do not wish to attack another target.

Manna: 25 + 5*</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=charcoal_mantle&amp;rev=1205636264&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:57:44-06:00</dc:date>
        <title>Charcoal Mantle</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=charcoal_mantle&amp;rev=1205636264&amp;do=diff</link>
        <description>Effect: Increase AR and Fire AF by DEs of an Ally or Self, Procs Burn when hit

Range: 5 Yds

Manna: 15, hold 3</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=charge&amp;rev=1204311513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:58:33-06:00</dc:date>
        <title>Charge Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=charge&amp;rev=1204311513&amp;do=diff</link>
        <description>Exp: 100

Stat: VY

Pre-Req: Defend

As a full action Move to a target and roll AYm (Add +1 for each Yd you move as a part of this action) if you hit deal DEm and knockback target the distance you moved.



If you do not succeed one of 3 things happen

Target Evades: Move full movement past target (if a wall or other blocking object is behind the target refer to Deflect)

Target Parries: Take Target's DEm and stop in front of target

Target Deflect: Take your own DEm and knockback 2 Yds</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=charm&amp;rev=1198254416&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-21T09:26:56-06:00</dc:date>
        <title>Charm (CM)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=charm&amp;rev=1198254416&amp;do=diff</link>
        <description>Charm represents a character's looks/beauty, ability to direct a conversation, and mental composure under fire. A Character uses it to aim spells, increase manna, gain CM related expertises, and complete CM related Complex Actions.

# CM = # of people who owe you a favor.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=charred_mantle&amp;rev=1205639737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:55:37-06:00</dc:date>
        <title>Charred Mantle</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=charred_mantle&amp;rev=1205639737&amp;do=diff</link>
        <description>Effect: Increases Fire Affinity and Armor by DEs of a target

Range: 5 Yds

Manna Cost: 5, hold 1</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=chasm&amp;rev=1205640796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:13:16-06:00</dc:date>
        <title>Chasm</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=chasm&amp;rev=1205640796&amp;do=diff</link>
        <description>Effect: Create a chasm 5 Yds deep up to the maximum range in any direction, targets caught in the spell take DEs in damage and must attempt to climb out GE vs a TD of DEs+d10

Range: 5 Yds

Manna: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=chugoku&amp;rev=1269563529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-03-25T18:32:09-06:00</dc:date>
        <title>The Kingdoms of Chugoku</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=chugoku&amp;rev=1269563529&amp;do=diff</link>
        <description>Far to the east of the Mare-Civitas, and south of the snowy reaches of Eastern Vandalands, lies one of the largest kingdoms in the world, and it lies in ruins. With the constant assailing from their island neighbors, and the inept ruling of its aristocrats, Chugoku has found over a century of conflict within it's own borders. As leaders and peasants alike choose sides, their ancient foe, the Shogunate of Ribenguo, plans to take advantage of the instability.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=claymore&amp;rev=1204310469&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:41:09-06:00</dc:date>
        <title>Claymore Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=claymore&amp;rev=1204310469&amp;do=diff</link>
        <description>Exp: 100

Stat: KE

Pre-Req: Runesmith Rank 5



Cast a spell on an inanimate object, and decide on a trigger such as a spoken word or proximity. When that trigger occurs the spell directs itself to the nearest living creature. When casting the cost is increased by 5 Manna and the activation trigger begins 5 seconds later.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cleanliness&amp;rev=1205693994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T12:59:54-06:00</dc:date>
        <title>Cleanliness</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cleanliness&amp;rev=1205693994&amp;do=diff</link>
        <description>Effect: Remove a status effect of caster's choice from target

Range: 10 Yds

Manna: 5

TD: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cleansing_wash&amp;rev=1205636568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:02:48-06:00</dc:date>
        <title>Cleansing Wash</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cleansing_wash&amp;rev=1205636568&amp;do=diff</link>
        <description>Effect: Ally within 5 yeards DOT heal. cures all status effects

Crit: None

Manna:10, 2 per round to hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cognizant&amp;rev=1204311593&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:59:53-06:00</dc:date>
        <title>Cognizant Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cognizant&amp;rev=1204311593&amp;do=diff</link>
        <description>Exp: 75

Stat: VY

Pre-Req: None



Increases CO regeneration by VY


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=combat_casting&amp;rev=1204864507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-06T21:35:07-06:00</dc:date>
        <title>Combat Casting</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=combat_casting&amp;rev=1204864507&amp;do=diff</link>
        <description>Exp: 75

Stat: WS

Pre-Req: Magic Rank 3



Decrease the cast time of a spell by a half action while adding 10 manna to the cost.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=congregation&amp;rev=1204254353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T20:05:53-06:00</dc:date>
        <title>Congregation Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=congregation&amp;rev=1204254353&amp;do=diff</link>
        <description>Exp: 100

Stat: CM

Pre-Req: Faith Rank 4



Increase DEs of miracles by:
1 Per Person in your group not of your own faith.
2 Per person of your faith but not your Patron/Sect.
3 Per person of your faith and your Patron/Sect. (Includes yourself)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=conjure_animate&amp;rev=1200890287&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:38:07-06:00</dc:date>
        <title>Conjure Animate</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=conjure_animate&amp;rev=1200890287&amp;do=diff</link>
        <description>Effect: Create an unsubstantial object of your size or smaller that can move and do simple actions. You can make the Illusion appear to talk, but light does not produce sound.

Cast Cost: Varies by Size; Complexity of Actions and realism.

Hold Cost: 1 Manna for every 5 Manna used to cast the spell per round.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=conjure_inanimate&amp;rev=1200890098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:34:58-06:00</dc:date>
        <title>Conjure Inanimate</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=conjure_inanimate&amp;rev=1200890098&amp;do=diff</link>
        <description>Effect: Create an unsubstantial object of any design. Cannot move or make noise.


Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=consciousness&amp;rev=1200880473&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T18:54:33-06:00</dc:date>
        <title>Consciousness (CO)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=consciousness&amp;rev=1200880473&amp;do=diff</link>
        <description>Consciousness is a secondary type of Health (HH) used when taking Non-Lethal Damage damage.
Consciousness is calculated by:

	*  2 x (VY+WS)



Your physical fortitude and mental faculties keep you from fainting.




When you are reduced to 0 CO, you black out and cannot act. Should you black out, on each of your following turns you roll to see if you 'reawaken' (on a 1d10 roll 10). once you are successful you are once again Conscious, at 50% of your original CO.  Every 2 turns you regain 1 CO w…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cordite_tech&amp;rev=1204310670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:44:30-06:00</dc:date>
        <title>Cordite Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cordite_tech&amp;rev=1204310670&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

Cordite Tech is based around the explosive properties of Cordite a black powder developed from Cordium near the base of the World Mountian.



Rank 1: Removes the -5 to rolls involving Cordite Tech

Rank 2: Adds +5 to rolls involving Cordite tech (including AY and DE)

Rank 3: Allows repairing for Cordite tech equipment

Rank 4: Build Cordite Tech from designs (requires materials)

Rank 5: Design your own Cordite Tech…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=core_guard&amp;rev=1204310719&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:45:19-06:00</dc:date>
        <title>Core Guard Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=core_guard&amp;rev=1204310719&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

Core Guards are robotic companions powered by shards of Corum from the home mountain of the dwarf user. Taking this expertise at creation includes a Core Guard Technology Expertise, otherwise one must be built with the appropriate materials at Rank 4+



Rank 1: Removes the -5 to rolls involving CG Tech

Rank 2: Adds +5 to rolls involving CG tech (including AY and DE)

Rank 3: Allows repairing for CG tech equipment

R…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=core_guard_expertise&amp;rev=1191879701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-08T15:41:41-06:00</dc:date>
        <title>Core Guard Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=core_guard_expertise&amp;rev=1191879701&amp;do=diff</link>
        <description>*  Create constructs</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=corum&amp;rev=1203309634&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T21:40:34-06:00</dc:date>
        <title>Corum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=corum&amp;rev=1203309634&amp;do=diff</link>
        <description>Miracles

+1/5/10/20 Life

-1/5/10/20 Death




Avatar

Character becomes a Shard of Corum. Immune to physical damage. Faith spells cast on a half action. Cannot affect the world physically.




Index | Realm of Faith | Gods of Metal and Mountain</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cos&amp;rev=1226280300&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:25:00-06:00</dc:date>
        <title>Cult of Skara</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cos&amp;rev=1226280300&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Deep Dwarf or Fire Dwarf or Hill Dwarf

Career Rank 5


Tunnum's Child - Wrap yourself in living stone. 

	*  Transform mechanics same as Ice Berserk including manna drain.
	*  Increase size to Large, and gain the Health change (x2). 
	*  Gain +15 AR. When health is reduce back to normal levels gain only +5 AR. 
	*  Movement rate halved. 
	*  Can only attack unarmed. Unarmed attacks deal lethal damage. Attacks deal an additional d10 and cause stun.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=crag&amp;rev=1205640246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:04:06-06:00</dc:date>
        <title>Crag</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=crag&amp;rev=1205640246&amp;do=diff</link>
        <description>Effect: Create non-armor piercing blocking cover in a 1 yd in size. A target in this area is knockbacked 1 yard.

Range: 5 Yds

Manna: 5</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=creation&amp;rev=1204000238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-25T21:30:38-06:00</dc:date>
        <title>Statistics</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=creation&amp;rev=1204000238&amp;do=diff</link>
        <description>Basic creation is based on 6 primary stats. Almost all other stats are based on those. For quick 'low level' characters, roll 1d10 and assign it to each stat. 

Once a stat reaches the next bracket of 10s (11-20,21-30, etc) it acts differently when used. In these new brackets additional die are added when rolling complex or combat actions. For rolls where two stats are used their average is used to decide how many dice are used. Modifier stats are effected by their 'parent' stats changing bracke…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=cultist&amp;rev=1204955391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:49:51-06:00</dc:date>
        <title>Cultist</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=cultist&amp;rev=1204955391&amp;do=diff</link>
        <description>Characteristic

Cannot Change Faith

+1 IE

+5 to All Faith Modifiers.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=daes_uendergroeuend&amp;rev=1226279958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:19:18-06:00</dc:date>
        <title>Däs Ündërgröünd</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=daes_uendergroeuend&amp;rev=1226279958&amp;do=diff</link>
        <description>Prerequisites

	*  Characteristic: NOT Reaver

Career Rank 5

Reconnaissance

	*  Gain +10 AY when attacking targets when you have not been attacked (successfully or unsuccessfully) since you're last turn. 
	*  Gain +5 AY when attacking targets that have not attacked you since your last turn, but other targets have.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=damage&amp;rev=1200881252&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T19:07:32-06:00</dc:date>
        <title>Damage (DE)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=damage&amp;rev=1200881252&amp;do=diff</link>
        <description>Damage is separated into 3 modifiers.
DEm - Melee is calculated by:

	*  (MT + VY)/2



DEr - Ranged is calculated by:

	*  (MT + GE)/2



DEs - Spell is calculated by:

	*  (WS + KE)/2



Roll a d10 (or a two handed weapon rolls 2d10) and add your damage mod. Subtract any armor or affinity from this result and deduct the final number from the enemy's health. Weapons also affect your total damage as well as adding other characteristics to your attack (Stun, Accuracy, Armor Piercing etc)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=damkimat&amp;rev=1205767271&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-17T09:21:11-06:00</dc:date>
        <title>Damkimat</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=damkimat&amp;rev=1205767271&amp;do=diff</link>
        <description>Goddess of Earth and Autumn



	*  Lady of:
		*  Protection 
		*  Harvest
		*  Resolve






Miracles

+1/5/10/20 Enhance

 -1/5/10/20 Deterrent 



Avatar

Character become a Flora garbed Earthen Hulk.  The Character gathers energy boost AR by DEs.  Allies within LOS get Healed by DEs. However this earthbound  being moment is reduced</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dark_mist&amp;rev=1197928861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:01:01-06:00</dc:date>
        <title>Dark Mist</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dark_mist&amp;rev=1197928861&amp;do=diff</link>
        <description>Water Elemental Spell - Journeymage Level



20 Manna to Cast

AoE: 15yrds



Fills the area with a dense black fog. In the black fog, even magically created light is completely absorbed. Once created, the fog remains even after the spellcaster stops concentrating.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dcl&amp;rev=1272949012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T22:56:52-06:00</dc:date>
        <title>Durkmole Combat League</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dcl&amp;rev=1272949012&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Deep Dwarf or Fire Dwarf
	*  Expertise: Animal Fealty

Career Rank 5

Franchise Owner 


	*  +5 GC/ Week. 
	*  +5 to Animal Fealty rolls. 
	*  Ownership of a Durkmole Quick Stat 10.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=deafening_silence&amp;rev=1200890466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:41:06-06:00</dc:date>
        <title>Deafening Silence</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=deafening_silence&amp;rev=1200890466&amp;do=diff</link>
        <description>Effect: Causes an Area of Effect Muting of all sound sources. Not even the sound sources will be able to hear themselves.

Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=death&amp;rev=1205704054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T15:47:34-06:00</dc:date>
        <title>Death Miracles</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=death&amp;rev=1205704054&amp;do=diff</link>
        <description>Smite - Rank 1

Swarm of Locusts - Rank 2

Final Plague - Rank 3

Fist of an Angry God - Rank 4



Index | Realm of Faith</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=deep_crystal&amp;rev=1197928847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:00:47-06:00</dc:date>
        <title>Deep Crystal</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=deep_crystal&amp;rev=1197928847&amp;do=diff</link>
        <description>Water Elemental Spell - Apprentice Level



20 Manna to Cast

Range: 5yrds

AoE: 2 Yds

Blocks 2d10 of Damage and is then Shattered.



Creates a Wall of Ice in front of the caster that blocks most attacks, fire attacks will instantly destroy this sheild.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=deep_dwarf&amp;rev=1204954120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:28:40-06:00</dc:date>
        <title>Deep Dwarf</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=deep_dwarf&amp;rev=1204954120&amp;do=diff</link>
        <description>Deep dwarfs are genetically identical to Fire dwarfs but as their mountain homes 'die', refuse to leave the cooling cores. Succeeding generations were no longer able to be 'glazed' and instead gained an innate ability to see in the dark.

Followers of the Mountain Gods, adamant about following the old ways regardless of world changes. Do not move when mountains expire and they are left in the dark.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=defend&amp;rev=1204311496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:58:16-06:00</dc:date>
        <title>Defend Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=defend&amp;rev=1204311496&amp;do=diff</link>
        <description>Exp: 100

Stat: VY

Pre-Req: None

Select a single adjacent ally at the end of your turn. If this person is attacked and you have either the shield expertise or parry expertise you can deflect/parry the attack. If the attacker beats your deflect/parry take the damage in place of your ally. If you cannot deflect/parry, immediately take the damage in place of your ally.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=deflect_counter&amp;rev=1204311962&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:06:02-06:00</dc:date>
        <title>Deflect Counter Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=deflect_counter&amp;rev=1204311962&amp;do=diff</link>
        <description>Exp: 100

Stat: MT

Pre-Req: Quick Strike



After deflecting or parrying an enemy's attack, make a counter-attack. One counter per turn per bracket. Reduce your next turn by a half action.




Counter Progression

1. Quick Strike Expertise

2a. Weaving Combat Expertise

2b. Deflect Counter

3. Retaliation Expertise

4. Swift Attack Expertise</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=delosan&amp;rev=1205468389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T22:19:49-06:00</dc:date>
        <title>Delosan Sect</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=delosan&amp;rev=1205468389&amp;do=diff</link>
        <description>Conversion through Politics, based in Etrusk, once seat of The Second Human Empire.




Modifiers

+1/5/10/20 Deterrent

-1/5/10/20 Enhancement





Avatar

Emissary of Light

	*  Anyone in a 5 Yd aura around you (including you) must roll a CM vs CM or fail in an action against that target/ally</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=deluge&amp;rev=1205636218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:56:58-06:00</dc:date>
        <title>Deluge</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=deluge&amp;rev=1205636218&amp;do=diff</link>
        <description>Effect: Send a 3 Yd wide wave out in any direction and Heal or damage any targets by DEs + d10 (Choose who to heal and damage, must do one or the other)

Range: 5 Yds

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=density&amp;rev=1205640367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:06:07-06:00</dc:date>
        <title>Density</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=density&amp;rev=1205640367&amp;do=diff</link>
        <description>Effect: Make an inanimate object or area of earthen material more resilient and tougher or softer and malleable.

Manna: 5</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=desert&amp;rev=1205683117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T09:58:37-06:00</dc:date>
        <title>Desert Magic</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=desert&amp;rev=1205683117&amp;do=diff</link>
        <description>also known as illusion magic, Desert magic involves many different tricks of the mind or the eye. Mirages are the iconic hint of a Desert user's domain, using images of other objects to hide their location, scare off predators or lure fools to their death.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=desert_elf&amp;rev=1200615070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-17T17:11:10-06:00</dc:date>
        <title>Desert Elf</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=desert_elf&amp;rev=1200615070&amp;do=diff</link>
        <description>Erudite Mage-Princes, Rulers of the the desert kingdom of The Desert City of Rilgalen, they were the highest class of the Elfen people before the Orkan invasion. They are now masters of sand and illusion, sitting on the throne of a kingdom they stole.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=desert_lancer&amp;rev=1201231084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-24T20:18:04-06:00</dc:date>
        <title>Desert Lancer</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=desert_lancer&amp;rev=1201231084&amp;do=diff</link>
        <description>Desert Lancer


This breed of Zwill have long sense gone feral long before their great capital vanished.  Their bodies are perfect for traveling through the sand. Thanks to their powerful legs they are said to swim  in the sand and even dive deep, however, as to were they go is anyone's guess.  None the less this ability has earned them the nickname “Sand Shark”.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=deterrent&amp;rev=1205704249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T15:50:49-06:00</dc:date>
        <title>Deterrent Miracles</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=deterrent&amp;rev=1205704249&amp;do=diff</link>
        <description>Boils - Rank 1

Rust - Rank 2

Struck Blind - Rank 3

Egress - Rank 4



Index | Realm of Faith</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=digger_s_agility&amp;rev=1203263333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:48:53-06:00</dc:date>
        <title>Digger's Agility</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=digger_s_agility&amp;rev=1203263333&amp;do=diff</link>
        <description>Effect: Add DEs to all GE rolls (does not affect secondary/modifier stats)

Location: Legs/Leggings/Arms/Gloves

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dragoon_honor&amp;rev=1205790665&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-17T15:51:05-06:00</dc:date>
        <title>Dragoon Honor</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dragoon_honor&amp;rev=1205790665&amp;do=diff</link>
        <description>Dragoons are experts at repairing Veil Collapses and as such can expend up to 20 manna and repair 2 points of the veil per point of manna.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dragoon_militia&amp;rev=1226281246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:40:46-06:00</dc:date>
        <title>Dragoon Militia</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dragoon_militia&amp;rev=1226281246&amp;do=diff</link>
        <description>Prerequisites

	*  Characteristic: Dragoon Militia

Characteristic

Career Rank 5

Aristocracy

	*  +10 GC / Week. 
	*  Gain a parcel of land in Old Lufton.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=draygon_s_breath&amp;rev=1205636088&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:54:48-06:00</dc:date>
        <title>Draygon's Breath</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=draygon_s_breath&amp;rev=1205636088&amp;do=diff</link>
        <description>Effect: Deals Spell damage (DEs+d10) spreading as it increases in distance from the caster's mouth

Range: 5 yds (Width 1,2,2,3,3,etc)

Crit: Causes Burn

Manna Cost: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dual_wield&amp;rev=1204311813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:03:33-06:00</dc:date>
        <title>Dual Wield Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dual_wield&amp;rev=1204311813&amp;do=diff</link>
        <description>Exp: 100

Stat: GE

Pre-Req: Weapon Mastery with equipped weapons



Removes the -5 AY for using a second melee weapon in combat. Attacking with both counts as a half action. Roll AYm combined (AYm + Weapon 1 AY + Weapon 2 AY) Roll damages seperately.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=duelists_circle&amp;rev=1272949217&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:00:17-06:00</dc:date>
        <title>Duelist's Circle</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=duelists_circle&amp;rev=1272949217&amp;do=diff</link>
        <description>Prerequisites


	*  None

Career Rank 5



Rapier Precision


	*  During Melee Attacks roll an additional d10. If it makes a double with either an AY roll or a DE roll, The damage is doubled. The die does not affect the rolls in any other way. 
	*  Gain +5 DEm and +5 AYm when using a 1 handed weapon with your offhand empty or with a dagger.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=durkmole&amp;rev=1197929623&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:13:43-06:00</dc:date>
        <title>Durkmole</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=durkmole&amp;rev=1197929623&amp;do=diff</link>
        <description>In the barren lifeless caverns populated by Deep Dwarfs, the giant clawed durkmoles hunt. 
Durkmoles are furred bipedal creatures that have broad heads and short necks. Their arms are twice the length and breadth of their legs with claws the length of swords. Living in light less caves, Durkmoles are completely blind, but their other senses give them the ability to hunt almost anything, anywhere.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=durkmole_strength&amp;rev=1203263518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:51:58-06:00</dc:date>
        <title>Durkmole Strength</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=durkmole_strength&amp;rev=1203263518&amp;do=diff</link>
        <description>Effect: Add DEs to MT rolls

Location: Chest/Arms/Torso Armor

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dust_cloud&amp;rev=1205638113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:28:33-06:00</dc:date>
        <title>Dust Cloud</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dust_cloud&amp;rev=1205638113&amp;do=diff</link>
        <description>Effect: Reduce AYm/r of all targets in a 1 Yd AoE by d10

Range: 5 Yds

Manna: 10, 2 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dust_devil&amp;rev=1205639359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:49:19-06:00</dc:date>
        <title>Dust Devil</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dust_devil&amp;rev=1205639359&amp;do=diff</link>
        <description>Effect: Causes reduction of AYm/r by d10 and deals DEs + d10 CO damage per round

Range: 5 Yds

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dwarfen&amp;rev=1265656347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:12:27-06:00</dc:date>
        <title>Dwarfen</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dwarfen&amp;rev=1265656347&amp;do=diff</link>
        <description>The Dwarfen people are
spread across the world hiding
deep within the tunnels and caverns
of the mountain ranges. Fearfully
religious and culturally quirky, the
Dwarfs are divided into three basic
groups, Fire Dwarfs of the Ehryn
Ranges, Deep Dwarfs of the World
Mountain, and Hill Dwarf exiles.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=dwarfen_tribes&amp;rev=1199844796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-08T19:13:16-06:00</dc:date>
        <title>Dwarfen Tribes</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=dwarfen_tribes&amp;rev=1199844796&amp;do=diff</link>
        <description>Fire

	*  Brewed Fist -- Fire Dwarf Males take part in this great test of Manhood.  Firmly hold two pints of Mead by the handle, while another punches them in the genitals.  First to get drunk loses and is thee for the least manliest. 

Deep

Hill</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=earthen_phalanx&amp;rev=1205641261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:21:01-06:00</dc:date>
        <title>Earthen Phalanx</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=earthen_phalanx&amp;rev=1205641261&amp;do=diff</link>
        <description>Effect: Create a 5 Yd wide row of spikes pointed away from the caster, acts as Armor Piercing Partial cover, targets caught in the spell take DEs damage, anyone attempting to move over the spikes towards the caster must roll GE vs DEs, failure means that you take DEs damage and stop your movement in front of the spikes.

Range: 5 Yds

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=efsf&amp;rev=1224996554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-25T22:49:14-06:00</dc:date>
        <title>Earth Federation Space Force</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=efsf&amp;rev=1224996554&amp;do=diff</link>
        <description>RB-79 Ball

Retrofitted Construction Pod
 Typ  Int  Mov  Aim  Str  Eva  Rea  Lea  Com  Sq  1  9  5  4  2  5  5  Low 
Standard Loadout
 180mm Cannon  24”  5 Dam  Clamps  Melee  1 Dam 

For Space use only

RX-79(G) Gundam Ground-Type

MP Ground Combat Mobile Suit</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=egress&amp;rev=1205694566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:09:26-06:00</dc:date>
        <title>Egress</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=egress&amp;rev=1205694566&amp;do=diff</link>
        <description>Effect: Teleport yourself or an ally to a safe location. Choosing a location increases the TD by 5.

Manna: 5

TD: 30*</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ehryn_ranges&amp;rev=1265656535&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:15:35-06:00</dc:date>
        <title>The Ehryn Ranges</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ehryn_ranges&amp;rev=1265656535&amp;do=diff</link>
        <description>The nomadic Fire Dwarfs
have searched for centuries for the
'new' The World Mountain to no avail.


Most settle near other less
impressive mountain cores. Their
travels have taught them much of
their beliefs, and are generally
considered to be more level headed
than their “Deep” brethren.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ehryn_s_buckler&amp;rev=1205641390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:23:10-06:00</dc:date>
        <title>Ehryn's Buckler</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ehryn_s_buckler&amp;rev=1205641390&amp;do=diff</link>
        <description>Effect: Increases Affinity and Armor by DEs of a target. Procs a heal of DEs per bracket when hit.

Range: 5 Yds

Manna Cost: 15, hold 3</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ehryn_s_embrace&amp;rev=1205642346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:39:06-06:00</dc:date>
        <title>Ehryn's Embrace</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ehryn_s_embrace&amp;rev=1205642346&amp;do=diff</link>
        <description>Effect: Increases Earth Affinity and Armor by DEs of a target. Attacks to target heal adjacent targets and self by DEs

Range: 5 Yds

Manna Cost: 20, hold 4</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=eldar_tides&amp;rev=1226279877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:17:57-06:00</dc:date>
        <title>Eldar Tides</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=eldar_tides&amp;rev=1226279877&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Sea Elf

Career Rank 5

Gunslinger

	*  +5 to TY rolls with ranged tech weapons. 
	*  +5 IE/EN when wielding ranged tech weapons or a single one handed weapon.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=elemental&amp;rev=1205643832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T23:03:52-06:00</dc:date>
        <title>Elemental Magic</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=elemental&amp;rev=1205643832&amp;do=diff</link>
        <description>*  When choosing the Elemental school a player must also choose an element.
	*  Initially the 4 primary elements are available as choices
	*  Selecting an element keeps you from being able to take the directly opposing element (Fire-Water, Air-Earth) 
	*  Each rank taken gives an innate +1 affinity to that element 
	*  At anytime you may take a second element at the initial expertise cost rather than the increased.
	*  Once both elements are at Arch-Mage rank you may take ranks of the Secondary …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=elevation&amp;rev=1205641021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:17:01-06:00</dc:date>
        <title>Elevation</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=elevation&amp;rev=1205641021&amp;do=diff</link>
        <description>Effect: Change the elevation of the ground or ceiling of earthen materials

Manna: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=elfen&amp;rev=1265656262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:11:02-06:00</dc:date>
        <title>Elfen</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=elfen&amp;rev=1265656262&amp;do=diff</link>
        <description>The Elfen were once a
single race living in three castes. The
War, Magic, and Farm castes were
split with the invasion of the Orcish
tribes lead by Clan Orka. The Magic
Caste fled east from their mountain
home to the Desert City of Ril and
became its Lords. The strong and
proud Elfen Naval fleet of
The Kraviethan Armada stayed behind keeping
an eternal vigil on their lost borders
forever trapping the Orkans within
their home with a massive blockade.
The Farm Caste fled after their
Magic Caste bu…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=eliza_lambeth&amp;rev=1305562195&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-16T10:09:55-06:00</dc:date>
        <title>Lady-General Eliza Lambeth</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=eliza_lambeth&amp;rev=1305562195&amp;do=diff</link>
        <description>Name: Eliza Lambeth

Race: Humans

Kingdom: The Matriarchy of Vackendour

Career: Guardian Rank 5 - Queen's Guard

Faith: Tamlin

Sect: Faelchu


Primary Statistics

	*  MT - 22(19)
	*  GE - 21(21)
	*  VY - 30(24)
	*  WS - 22(18)
	*  KE - 25(22)
	*  CM - 25(22)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=enhancement&amp;rev=1205704154&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T15:49:14-06:00</dc:date>
        <title>Enhancement Miracles</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=enhancement&amp;rev=1205704154&amp;do=diff</link>
        <description>Cleanliness - Rank 1

Shine - Rank 2

Grace of Gods - Rank 3

Omnipotence - Rank 4



Index | Realm of Faith</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=enlila&amp;rev=1203437415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-19T09:10:15-06:00</dc:date>
        <title>Enlila</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=enlila&amp;rev=1203437415&amp;do=diff</link>
        <description>Goddess of Storms and Dusk



	*  Lady of:
		*  Destruction  
		*  Predators
		*  The Hunt






Miracles

+5/5/10/10 Death

+0/5/5/10 Life

-5/5/10/10 Enhancement

-0/5/5/10 Deterrent





Avatar

Character becomes a Centaur. 4 legged mount, cannot be dismounted. Pick a species and add DEs to AYr/m and DEr/m against targets of that species. Must attack one target of this species before attacking anything else during your turn.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=evasion&amp;rev=1200873695&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T17:01:35-06:00</dc:date>
        <title>Evasion (EN)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=evasion&amp;rev=1200873695&amp;do=diff</link>
        <description>Evasion is the modifier used to dodge incoming attacks, physical or magical.
It is calculated by:

	*  (GE+WS)/2

Each time you are attacked, compare the enemy's accuracy result to your EN + 1d10 (and any other modifiers) If they BEAT (not Meet) your result they land a hit.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=exotic_mastery&amp;rev=1204346639&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:43:59-06:00</dc:date>
        <title>Exotic Mastery Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=exotic_mastery&amp;rev=1204346639&amp;do=diff</link>
        <description>Exp: 150

Stat: MT

Pre-Req: None



Gain +5 DE and remove -5 AY with an exotic weapon. Take multiple times for each exotic weapon type.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=expertises&amp;rev=1204347352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:55:52-06:00</dc:date>
        <title>Expertises</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=expertises&amp;rev=1204347352&amp;do=diff</link>
        <description>Expertises represent the different actions a person excels at that make him different from those with the same innate Statistics.




	*  Gives characters the ability to perform complex actions, wear armor, boost stats, or perform sets of spells

	*  Purchased with EXP gained from good role-playing, successful combat, and completion of good deeds (or bad)

	*  Can only be gained in a safe area (out of combat) or by various actions/magic/events deemed by the GM

	*  Some Expertises are race only …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=expunge&amp;rev=1205684868&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:27:48-06:00</dc:date>
        <title>Expunge</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=expunge&amp;rev=1205684868&amp;do=diff</link>
        <description>Effect: Put out a fire of medium size from a distance

Range: 5 Yds

Manna: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=eyes_of_goldum&amp;rev=1203263115&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:45:15-06:00</dc:date>
        <title>Eyes of Goldum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=eyes_of_goldum&amp;rev=1203263115&amp;do=diff</link>
        <description>Effect: Add DEs to vision checks

Location: Helmet/Goggles/Face

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fade&amp;rev=1200890265&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:37:45-06:00</dc:date>
        <title>Fade</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fade&amp;rev=1200890265&amp;do=diff</link>
        <description>Effect: Decreases the visibility of target.

Example: Allows you to appear ghostlike, or to be nearly invisible in shadows.

Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fell_from_stars&amp;rev=1205706606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T16:30:06-06:00</dc:date>
        <title>Those Who Fell From The Stars</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fell_from_stars&amp;rev=1205706606&amp;do=diff</link>
        <description>The Lufton explorers who brought the flying fortress Neue Lufton back from the Edge brought something else with them, a new Religion. Each of the first 4 explorers of the ruins they found beyond the Edge is now a professed God to their people.



Rexan - Captain

Zaorur - Medical Officer

Tasuroa - Gunnery Chief

Kiklu - Navigation</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fervor&amp;rev=1204257464&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T20:57:44-06:00</dc:date>
        <title>Fervor Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fervor&amp;rev=1204257464&amp;do=diff</link>
        <description>Exp: 125

Stat: CM

Pre-Req: Faith Rank 5



Select a target. During their turn they must Beat you in a CM roll to be able to attack you. If you're the only available target for them this effect is lost.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=field_aid&amp;rev=1204311311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:55:11-06:00</dc:date>
        <title>Field Aid</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=field_aid&amp;rev=1204311311&amp;do=diff</link>
        <description>Exp: 75

Stat: WS

Pre-Req: Take at Creation or Train



Spend 2 Full actions to use FA items. Items noted as FA(Heal), FA(Burn), FA(Poison) etc are used with this expertise.



Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=final_plague&amp;rev=1205694096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:01:36-06:00</dc:date>
        <title>Final Plague</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=final_plague&amp;rev=1205694096&amp;do=diff</link>
        <description>Effect: Deal DEs damage to a single target, increase TD by 1 and attack another target. this continues until you fail a TD roll or choose to stop. Can repeat attacks on targets.

Manna: 5

TD: 25*</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fire_ball&amp;rev=1197928680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:58:00-06:00</dc:date>
        <title>Fire Ball</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fire_ball&amp;rev=1197928680&amp;do=diff</link>
        <description>Fire Elemental Spell - Apprentice Level


Manna: 5

Damage: 1d10

Range: 15 Yds

AoE: 2Yds



A ball of fire appears between the hands of the caster which can then be thrown. Upon contact with an object, the ball explodes, spreading flames. Caution is necessary when using this spell in enclosed area or forests because this spell affects a a small area.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fire_dwarf&amp;rev=1204953084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:11:24-06:00</dc:date>
        <title>Fire Dwarf</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fire_dwarf&amp;rev=1204953084&amp;do=diff</link>
        <description>Short stocky humanoids, Fire dwarfs are born agender and during a ceremony known as the Gendering 20 years later, become male or female and undergo a 'glazing' by a mountain core.

Mainly worshipers of the Metal Gods, conflicted between upholding the old ways and creating a better world for their offspring.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fist_of_an_angry_god&amp;rev=1205694169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:02:49-06:00</dc:date>
        <title>Fist of an Angry God</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fist_of_an_angry_god&amp;rev=1205694169&amp;do=diff</link>
        <description>Effect: Attack a single target at DEs+d10. for each point you beat the TD the AOE range is increased by 1 Yd (starting at a single target) The center target is Struck Blind.

Manna: 5

TD: 30</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flame_dart&amp;rev=1205635992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:53:12-06:00</dc:date>
        <title>Flame Dart</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flame_dart&amp;rev=1205635992&amp;do=diff</link>
        <description>Effect: Deals Spell damage (DEs+d10) to a single target

Range: 5 Yds

Crit: Causes Burn

Manna Cost: 5</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flame_shield&amp;rev=1205636147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:55:47-06:00</dc:date>
        <title>Flame Shield</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flame_shield&amp;rev=1205636147&amp;do=diff</link>
        <description>Effect: Increases Affinity and Armor by DEs of an Ally or self, Proc Deals DEs+d10 fire damage

Range: 5 Yds

Manna Cost: 10, Hold 2</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flame_wave&amp;rev=1205636324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:58:44-06:00</dc:date>
        <title>Flame Wave</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flame_wave&amp;rev=1205636324&amp;do=diff</link>
        <description>Effect: DOT single target within 5 Yards, on successful hit, roll against next closest target within 5 yds (continue until all targets are hit, or you miss)

Crit: Deal double damage on all procs (each target must crit for their own double damage)

Manna: 20,4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flank_attack&amp;rev=1204311800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:03:20-06:00</dc:date>
        <title>Flank Attack Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flank_attack&amp;rev=1204311800&amp;do=diff</link>
        <description>Exp: 100

Stat: GE

Pre-Req: Sneak Attack



Add 1d10 per GE bracket to DE when making a melee attack against an enemy adjacent to an ally.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flare&amp;rev=1205634679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:31:19-06:00</dc:date>
        <title>Flare</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flare&amp;rev=1205634679&amp;do=diff</link>
        <description>Effect: Create a ranged light source. Lights DEs+d10 Yds, adds +5 AY/GE of All Complex/Combat actions within the area from low/no light.

Range: 5 Yds

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flare_arrow&amp;rev=1197928657&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:57:37-06:00</dc:date>
        <title>Flare Arrow</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flare_arrow&amp;rev=1197928657&amp;do=diff</link>
        <description>Fire Elemental Spell - Hedge Level



Manna: 3 per Arrow

Damage: 1d10 per Arrow

Range: 15 yrd



A spell which makes several fire arrows appear around the caster, and fly directly towards a target. The spell can be used to attack, or to make something catch on fire. The number of arrows that can be created depends on the caster's skill.  This is the most basic offensive spell, but since the casting time is short, it is useful in combat.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flare_bit&amp;rev=1197928663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:57:43-06:00</dc:date>
        <title>Flare Bit</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flare_bit&amp;rev=1197928663&amp;do=diff</link>
        <description>Fire Elemental Spell - Hedge Level



Manna: 3

Damage: 1d10

Range: 5Yd

AoE: 2Yds



A spell which creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when wanting to capture, rather than kill, a target. The spell can also be used to frighten enemies or to use the smoke to reduce the visibility of the target.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flare_dart&amp;rev=1200929113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-21T08:25:13-06:00</dc:date>
        <title>Flare Dart</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flare_dart&amp;rev=1200929113&amp;do=diff</link>
        <description>Flare Dart

Rank: Court

Target: 1

Mana: 5

Range
5 yds

Action: Full

Other: Burn effect on Crit


Attack a single target with fire damage. On a Critical hit cause the burn status effect.


Index | Realm of Aether | Schools of Magic | Elemental Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flare_lance&amp;rev=1197928686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:58:06-06:00</dc:date>
        <title>Flare Lance</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flare_lance&amp;rev=1197928686&amp;do=diff</link>
        <description>Fire Elemental Spell - Apprentice 




6 Manna per arrow to Cast

Damage: 2d10 + 1DE for each arrow

Range: 15yrds
Takes one half action to cast, and one half action to fire



Several Flare Arrows are fused together to form a spear which is then shot at a target. The spell can be used for destruction or to light fires, but by controlling the strength of the spell, it is possible to turn a large rock into a heater or a medium sized rock into a frying pan.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flare_seal&amp;rev=1197928695&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:58:15-06:00</dc:date>
        <title>Flare Seal</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flare_seal&amp;rev=1197928695&amp;do=diff</link>
        <description>Fire Elemental Spell - Journeymage Level



Manna: 25

Blocks 2d10 of Fire Damage

Range: 7yds
Full Action to Cast



A pretty high-level anti-fire spell, which is so powerful that even while being in fire, no heat can be felt. However, using this spell in combat is difficult because of the long amount of time required for casting.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flash_bomb&amp;rev=1205636405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:00:05-06:00</dc:date>
        <title>Flash Bomb</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flash_bomb&amp;rev=1205636405&amp;do=diff</link>
        <description>Effect: Decrease AY/GE by DEs of all targets/allies within 5 yards of caster. Self and mentally attuned targets do not suffer.

Crit: None

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fleet_of_foot&amp;rev=1205637310&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:15:10-06:00</dc:date>
        <title>Fleet of Foot</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fleet_of_foot&amp;rev=1205637310&amp;do=diff</link>
        <description>Effect: Cause increase of movement by d10 to a target

Range: 5 Yds

Manna: 5, 1 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flesh_thorns&amp;rev=1205684747&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:25:47-06:00</dc:date>
        <title>Flesh Thorns</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flesh_thorns&amp;rev=1205684747&amp;do=diff</link>
        <description>Effect: Protect ally/self against incoming damage. Deal DEs back to attacker when attack (regardless if attack misses/hits)

Range: 5 Yds

Manna: 15 

Duration: 5 Charges


Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flg&amp;rev=1226279281&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:08:01-06:00</dc:date>
        <title>Foreign Legion of Gaussoliers</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flg&amp;rev=1226279281&amp;do=diff</link>
        <description>Prerequisites

	*  None

Career Rank 5

Cross-Counter


	*  When countered during an attack, both characters roll 1d10. Highest roll gets to counter, on a tie both are granted an attack.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flight&amp;rev=1205639532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:52:12-06:00</dc:date>
        <title>Flight</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flight&amp;rev=1205639532&amp;do=diff</link>
        <description>Effect: Target is able to move vertically in the same manner as regular movement and cannot fall while concious.

Range: 5 Yds

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=flowing_attack&amp;rev=1204311666&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:01:06-06:00</dc:date>
        <title>Flowing Attack Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=flowing_attack&amp;rev=1204311666&amp;do=diff</link>
        <description>Exp: 75

Stat: GE

Pre-Req: Lethal Strikes



After missing an enemy with a melee attack you get to attack another adjacent target. This can be repeated during the same attack once per GE bracket.




Chain Progression


1. Lethal Strikes Expertise

2a. Redirection Expertise

2b. Flowing Attack

3. Martial Flurry Expertise</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=font_draught&amp;rev=1205636524&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:02:04-06:00</dc:date>
        <title>Font Draught</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=font_draught&amp;rev=1205636524&amp;do=diff</link>
        <description>Effect: Create drinkable health potion. Can maintain 1+Rank. Roll DEs+d10 at casting, all potions heal this amount when used. Half action to use a potion

Range: N/A potions must be handed to others

Crit: None

Manna: 5

Duration: 1 Charge per Rank per Potion</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=fortitude&amp;rev=1204347334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:55:34-06:00</dc:date>
        <title>Fortitude Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=fortitude&amp;rev=1204347334&amp;do=diff</link>
        <description>Exp: 20*

Stat: VY

Pre-Req: None



Increase Health by 10. Can be taken multiple times. Increase Exp cost by 20 for each time you have taken this expertise.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=freeze&amp;rev=1205636689&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:04:49-06:00</dc:date>
        <title>Freeze</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=freeze&amp;rev=1205636689&amp;do=diff</link>
        <description>Effect: Lower temperature to freezing in an area 5 yards wide

Manna: 10, 2 per round to hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=freeze_arrow&amp;rev=1197928795&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:59:55-06:00</dc:date>
        <title>Freeze Arrow</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=freeze_arrow&amp;rev=1197928795&amp;do=diff</link>
        <description>Water Elemental Spell - Hedge Level



Manna: 3 per Arrow

Damage: 1d10 per Arrow

Range: 15 yrd

AoE: 1yd



The spell makes several ice arrows appear near the caster and then fly towards the target; the ice counterpart of Flare Arrow. The arrows can also be used to restrict an opponent's movement by freezing the target's feet to the ground. Though this spell is similar to Flare Arrow, it does not cause things to catch on fire, so in areas where there are many combustible such as towns, this sp…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=freezing_grip&amp;rev=1205636681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:04:41-06:00</dc:date>
        <title>Freezing Grip</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=freezing_grip&amp;rev=1205636681&amp;do=diff</link>
        <description>Effect: Deal DEs each turn against an adjacent target. If target is inanimate target or at 0 HH it becomes a blocking object APFC, After spell is cast, caster can move/act freely. Target can attempt each turn to break MT vs DEs.

Range: Adjacent

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=frostbite&amp;rev=1205635901&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:51:41-06:00</dc:date>
        <title>Frostbite</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=frostbite&amp;rev=1205635901&amp;do=diff</link>
        <description>Effect: Reduces target's turn by a half action per DEs bracket.

Range: 5 Yds

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gale_speed&amp;rev=1205685022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:30:22-06:00</dc:date>
        <title>Gale Speed</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gale_speed&amp;rev=1205685022&amp;do=diff</link>
        <description>Effect: Give target 1 half action per DEs bracket

Range: 5 Yds

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gale_walkers&amp;rev=1272949938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:12:18-06:00</dc:date>
        <title>Gale Walkers</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gale_walkers&amp;rev=1272949938&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Galina
	*  Characteristic: NOT Magnate

Career Rank 5

Beast Hunter

	*  Gain +5 to AY rolls against larger size brackets.
	*  Against targets of larger size brackets, Add AY success points as additional damage.
	*  Gain +5 EN against Giant or taller size brackets.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=galina&amp;rev=1265656448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:14:08-06:00</dc:date>
        <title>The Duchy Of Galina</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=galina&amp;rev=1265656448&amp;do=diff</link>
        <description>Geography





Cities

Mytaline – Capital of the Duchy, The Upper Class of Galina claim the island of Myta as their home. Its docks are protected by Gauss artillery batteries securing the one area accessible by sea. At the south end of the island mining is constantly bringing magnetic metals to the surface to continue the greatest science they possess. At the North end, Krinn's Theater, a Goblin owned establishment is often the focal point of upper class evenings.



Valta – The Duchy of Galina …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gauss_tech&amp;rev=1204310635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:43:55-06:00</dc:date>
        <title>Gauss Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gauss_tech&amp;rev=1204310635&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

Gauss Tech is based around the magnetic properties of Gaussite a lightly colored metal found in the mines of Myta.



Rank 1: Removes the -5 to rolls involving Gauss Tech

Rank 2: Adds +5 to rolls involving Gauss tech (including AY and DE)

Rank 3: Allows repairing for Gauss tech equipment

Rank 4: Build Gauss Tech from designs (requires materials)

Rank 5: Design your own Gauss Tech (GM restricted)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gentle_breeze&amp;rev=1197928819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:00:19-06:00</dc:date>
        <title>Gentle Breeze</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gentle_breeze&amp;rev=1197928819&amp;do=diff</link>
        <description>Water Elemental Spell - Hedge Level



Manna: 5

Range: 1 yd

AoE: 5yd



Freezes the air around the caster, creating a gentle ice mist and allowing the caster to almost vanish. This spell is extremely beautiful. Mages cast a variation of this spell within their cloaks, using this as an air conditioner during the summer.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=geode_barrier&amp;rev=1205642003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:33:23-06:00</dc:date>
        <title>Geode Barrier</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=geode_barrier&amp;rev=1205642003&amp;do=diff</link>
        <description>Effect: Creates a 3 Yd wide wall that is Non Armor Piercing Full cover. Targets in the spell lose one half action per bracket and are knockbacked 1 yard

Range: 5 Yds

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gills&amp;rev=1205635953&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:52:33-06:00</dc:date>
        <title>Gills</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gills&amp;rev=1205635953&amp;do=diff</link>
        <description>Effect: Provide underwater breathing to target

Range: 5 Yds

Manna: 15, 3 Hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gmb&amp;rev=1272950019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:13:39-06:00</dc:date>
        <title>Grimmoor Mountain Boys</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gmb&amp;rev=1272950019&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Fire Dwarf
	*  Expertise: Core Technology Rank 1

Career Rank 5

Core Armor 


	*  Core Shards can be used to increase AR when attacked. Amount of Heat used must be declared before damage is rolled.
	*  May add TY to damage rolls.
	*  May equip an additional shard to power another core tech item, or to boost the total Heat of the first shard.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=goblin&amp;rev=1204954976&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:42:56-06:00</dc:date>
        <title>Goblin</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=goblin&amp;rev=1204954976&amp;do=diff</link>
        <description>Biology

Goblins are small (2 ~ 3.5 feet tall) green skinned beings.  They are almost completely hairless  except for a short tuft of fur on their heads usually compared to sheep fur (often gray or white). The most unique feature of the Goblins is their set of downward pointed ears, a feature shared only with their cousin-species the northern pygmy Mi-Gobi.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=goblin_holdings&amp;rev=1265656558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:15:58-06:00</dc:date>
        <title>The Goblin Holdings</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=goblin_holdings&amp;rev=1265656558&amp;do=diff</link>
        <description>Geography





History





Organizations

The Simmering Tribe – When the first CRO III rocket crashed in the ice fields the Simmering tribe devoted
themselves to the dead god inside. Unlike the shamanistic mi-gobi tribes the Simmerings wield fire elemental magic in combat.



Krinn's Troupe - The famous playwright Krinn of Galina is an activist for Gobi rights and created a guild for the development of Gobi art and culture in the human kingdoms.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=goblins&amp;rev=1265656363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:12:43-06:00</dc:date>
        <title>Goblins</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=goblins&amp;rev=1265656363&amp;do=diff</link>
        <description>Goblins are small green
skinned beings. They are almost
completely hairless except for a
short tuft of fur on their heads
usually compared to sheep fur
(often gray or white). In addition
to the tuft of fur, a goblin has long
ears that are pointed down rather
than up; A characteristic evolved
in the icy north to keep them out
of the wind, this feature is shared
with their pygmy cousins, the Mi-
Gobi who are entirely covered in
fur and are a common threat to
those living in the Northern
Reaches.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gods_of_metal_and_mountain&amp;rev=1200458220&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-15T21:37:00-06:00</dc:date>
        <title>The Gods of Metal and Mountains</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gods_of_metal_and_mountain&amp;rev=1200458220&amp;do=diff</link>
        <description>These gods surround the dwarfs and are bound to the mountains they call home; each God represents a different mineral vein or aspect of the mountains.

Gods of Metal

	*  Goldum – Vein of Leadership
	*  Ironum – Vein of War
	*  Mythrum – Vein of Protection</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=goldum&amp;rev=1203311071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T22:04:31-06:00</dc:date>
        <title>Goldum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=goldum&amp;rev=1203311071&amp;do=diff</link>
        <description>Miracles

No adjustments




Avatar

Character becomes a herald. Decrease movement by DEs to all enemies within line of sight. Increases AYr/m by DEs of allies in sight. Add DEs to CM rolls of allies in sight




Index | Realm of Faith | Gods of Metal and Mountain</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=good_fortune&amp;rev=1203262933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:42:13-06:00</dc:date>
        <title>Good Fortune</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=good_fortune&amp;rev=1203262933&amp;do=diff</link>
        <description>Effect: Increase Currency found by DEs (in treasure chests, on enemies, in payment etc)

Location: Money Purse/Pouch/Pack

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=grace&amp;rev=1198251856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-21T08:44:16-06:00</dc:date>
        <title>Grace (GE)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=grace&amp;rev=1198251856&amp;do=diff</link>
        <description>Grace represents a character's dexterity, agility, quickness, and physical reaction time. A Character uses it to aim attacks, react to combat, gain GE related expertises, and complete GE related Complex Actions.

# GE = # Yards per half action

At creation Grace can range between 1-10 unless the GM decides otherwise.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=grace_of_gods&amp;rev=1205694106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:01:46-06:00</dc:date>
        <title>Grace of Gods</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=grace_of_gods&amp;rev=1205694106&amp;do=diff</link>
        <description>Effect: Increase target's actions by 1 half action +1 per bracket (IE 1 full action at bracket 1, 1.5 full actions at bracket 2 etc) for a number of rounds equal to the amount you beat the TD

Manna: 5

TD: 25</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=granite_shell&amp;rev=1205640904&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:15:04-06:00</dc:date>
        <title>Granite Shell</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=granite_shell&amp;rev=1205640904&amp;do=diff</link>
        <description>Effect: Increases Eart Affinity and Armor by DEs of a target. Any attackers lose 1 half action per bracket on their next turn.

Range: 5 Yds

Manna Cost: 10, hold 2</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=grey_knights&amp;rev=1226279163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:06:03-06:00</dc:date>
        <title>Grey Knights of Balance</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=grey_knights&amp;rev=1226279163&amp;do=diff</link>
        <description>Prerequisites

	*  Faith: Balance
	*  Sect: Grey

Career Rank 5

Neutrality

	*  Unaffected by CM Rolls</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=grit&amp;rev=1205637225&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:13:45-06:00</dc:date>
        <title>Grit</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=grit&amp;rev=1205637225&amp;do=diff</link>
        <description>Effect: Causes d10 reduction in AYm/r to target.

Range: 5 Yds

Manna: 5, 1 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=guild_travel&amp;rev=1264585894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-27T02:51:34-06:00</dc:date>
        <title>Traveler's Guild</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=guild_travel&amp;rev=1264585894&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Rilgalen
	*  Race: NOT Desert Elf

Career Rank 5

Intermediary
  * +10 to information rolls. 

	*  +5 to CM rolls involving middle class citizens. 
	*  +5 to Sil Mov/Camo in suburban settings.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gundamgame&amp;rev=1224947336&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-25T09:08:56-06:00</dc:date>
        <title>gundamgame</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gundamgame&amp;rev=1224947336&amp;do=diff</link>
        <description>Alright, Sekai here.

We'll start off with a quick explanation of stats.

Suit Type - Solo, Leader, Unique, Unique Squad, or Squad.

Aim - Number on the die which denotes a hit or a miss with a ranged weapon.  A 5 in this stat requires a 5 on a die roll to hit.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gunplascape&amp;rev=1224990222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-25T21:03:42-06:00</dc:date>
        <title>GunplaScape V2</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gunplascape&amp;rev=1224990222&amp;do=diff</link>
        <description>Basic Statistics

Suit Type - Solo, Leader, Unique, Unique Squad, or Squad.

Aim - Number on the die which denotes a hit or a miss with a ranged weapon.  A 5 in this stat requires a 5 on a die roll to hit.

Strike - Number on the die which denotes a hit or a miss with a melee weapon.  A 5 in this stat requires a 5 on a die roll to hit.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=gust&amp;rev=1205685000&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:30:00-06:00</dc:date>
        <title>Gust</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=gust&amp;rev=1205685000&amp;do=diff</link>
        <description>Effect: An adjacent target is pushed back by DEs yards. If target is pushed into a wall, takes left over yards in damage.

Manna: 5</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=haddume&amp;rev=1203435730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-19T08:42:10-06:00</dc:date>
        <title>Haddume</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=haddume&amp;rev=1203435730&amp;do=diff</link>
        <description>God of Lightning and Day



	*  Lord of:
		*  Vengence
		*  Justice
		*  Scrying






Miracles

+5/5/10/10 Death

+0/5/5/10 Deterrent

-5/5/10/10 Enhancement

-0/5/5/10 Life 




Avatar

Character becomes Blind Justice. All allies and enemies deal DEs damage back to enemies/allies who attempt to hit them (successful or not). You are not affected by these types of 'thorn' abilities. If a roll is unsatisfactory, once and only once per turn you can undo the action and do something else (IE miss a …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=haggle&amp;rev=1204257927&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:05:27-06:00</dc:date>
        <title>Haggle Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=haggle&amp;rev=1204257927&amp;do=diff</link>
        <description>Exp: 50

Stat: CM

Pre-Req: None



Roll CM vs a merchant. If you succeed roll a d% to find your discount or bonus when buying or selling(respectively). Each item you sell or buy must be rerolled for success and bonus. If the merchant wins you must buy/sell the item at the quoted price.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=healing&amp;rev=1204347544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:59:04-06:00</dc:date>
        <title>Healing Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=healing&amp;rev=1204347544&amp;do=diff</link>
        <description>Exp: 100

Stat: VY

Pre-Req: Resistance



Regenerate your health by VY if you have received no damage since you're previous turn.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=healing_rain&amp;rev=1205635248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:40:48-06:00</dc:date>
        <title>Healing Rain</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=healing_rain&amp;rev=1205635248&amp;do=diff</link>
        <description>Target: Self AoE

Effect: In an area of 5 Yds around you heal everyone by DEs at the beginning of your turn.

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=health&amp;rev=1197997770&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-18T10:09:30-06:00</dc:date>
        <title>Health (HH)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=health&amp;rev=1197997770&amp;do=diff</link>
        <description>Health is the amount of punishment, damage or abuse your body can take before you're in need of a tombstone.
Calculating your health during character creation is found by:

	*  2 x MT+VT

Your physical strength can keep you going for quite a bit, but your innate fortitude also helps keep you from the reaper.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=heavy_armor&amp;rev=1204347291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:54:51-06:00</dc:date>
        <title>Heavy Armor</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=heavy_armor&amp;rev=1204347291&amp;do=diff</link>
        <description>Exp: 25 

Stat: VY 

Pre-Req: Medium Armor 



This expertise allows the use of Heavy Armor Types, Plate, Chitin. Extra protection against Slashing damage. High AR in general.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=hefty_swing&amp;rev=1204312113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:08:33-06:00</dc:date>
        <title>Hefty Swing Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=hefty_swing&amp;rev=1204312113&amp;do=diff</link>
        <description>Exp: 75

Stat: MT

Pre-Req: Weapon Mastery, Exotic Mastery, Pugilist, or Rank 2 Tech Expertise



Add 5 AP to your melee attacks with any weapons that you have Weapon Mastery with.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=hill_dwarf&amp;rev=1204954138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:28:58-06:00</dc:date>
        <title>Hill Dwarf</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=hill_dwarf&amp;rev=1204954138&amp;do=diff</link>
        <description>Dwarfs exiled at their Gendering, when resulting in the wrong gender. Many travel to other countries and adopt their culture. A few small exile towns have been established in unwanted areas of some of the larger countries. Hill Dwarfs generally grow taller than their subterranean ancestors.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=hold_yer_lager&amp;rev=1203262827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:40:27-06:00</dc:date>
        <title>Hold Yer Lager</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=hold_yer_lager&amp;rev=1203262827&amp;do=diff</link>
        <description>Effect: Increase CO by DEs

Location: Chest/Back/Head

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=howl_freeze&amp;rev=1197928867&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:01:07-06:00</dc:date>
        <title>Howl Freeze</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=howl_freeze&amp;rev=1197928867&amp;do=diff</link>
        <description>Water Elemental Spell - Journeymage Level



20 Manna to Cast

Damage: 2d10

Range: 3Yds

AoE: 15Yds



The caster creates a powerful blizzard which deals frost damage to all targets within a certain area. The damage dealt will not be lethal, but it is extremely hard to avoid the spell. In addition, the frost makes it harder for those affected by the spell to move. The spell has visual impact and can be used to either hide from or to frighten enemies.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=human&amp;rev=1200618100&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-17T18:01:40-06:00</dc:date>
        <title>Humans</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=human&amp;rev=1200618100&amp;do=diff</link>
        <description>Humans are the 'vanilla' race of PnPS, Humans have no outstanding characteristics other than their willingness to learn, and their plethora of cultural differences. When creating a human character review the kingdoms selections to see what special expertises are available to you. When selecting a kingdom a set of 'racial' Characteristics are available, only one can be chosen from the Kingdom.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=hydration&amp;rev=1205636436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:00:36-06:00</dc:date>
        <title>Hydration</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=hydration&amp;rev=1205636436&amp;do=diff</link>
        <description>Effect: Heal Self by DEs each round.

Crit: None

Manna: 5, 1 per round to hold.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ice_wall&amp;rev=1205635956&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:52:36-06:00</dc:date>
        <title>Ice Wall</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ice_wall&amp;rev=1205635956&amp;do=diff</link>
        <description>Effect: Create a wall of ice 3 Yds wide that acts as Armor Piercing Full Cover. Anyone caught in the creation of the ice wall takes DEs damage a target is also 'grappled' in that location. Break vs caster's DEs. If successfully broken or damage is taken, the effect is removed as well and that Yd or the wall is destroyed.

Range: 5 Yds

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=icicle_lance&amp;rev=1197928854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:00:54-06:00</dc:date>
        <title>Icicle Lance</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=icicle_lance&amp;rev=1197928854&amp;do=diff</link>
        <description>Water Elemental Spell - Apprentice Level



6 Manna per arrow to Cast

Damage: 2d10 + 1DE for each arrow

Range: 15yrds Takes one half action to cast, and one half action to throw.



Spear of ice which is thrown at target. Created by fusing together arrows created by Freeze Arrow. Unlike Flare Lance, this spell can be used in towns because it doesn't cause objects to catch on fire.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=illusionary_movement&amp;rev=1200890301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:38:21-06:00</dc:date>
        <title>Illusionary Movement</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=illusionary_movement&amp;rev=1200890301&amp;do=diff</link>
        <description>Effect: Causes an Inanimate object a appear to move or preform an action.


An Example would be making a book appear to fly around the room or having a Lamp jump around a room.

Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=index&amp;rev=1305562107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-16T10:08:27-06:00</dc:date>
        <title>Legendary Realms</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=index&amp;rev=1305562107&amp;do=diff</link>
        <description>Welcome to the On the Lamb Wiki!




Legendary Realms

	*  About
	*  People
	*  Races
	*  Kingdoms
	*  Modules
	*  Maps
	*  Errata</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=information&amp;rev=1204310574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:42:54-06:00</dc:date>
        <title>Information Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=information&amp;rev=1204310574&amp;do=diff</link>
        <description>Exp: 50

Stat: KE

Pre-Req: Gain at Start or Train



Take this expertise with specific subjects. When deciding to see if you know information about a subject you are faced with, roll KE and add the bonus based on all related information expertises taken and compare to a GM selected TD. The more specific a subject you choose the higher the boost. Expertise can be taken multiple times for new subjects.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=initiative&amp;rev=1200873660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T17:01:00-06:00</dc:date>
        <title>Initiative (IE)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=initiative&amp;rev=1200873660&amp;do=diff</link>
        <description>This is a characters reaction time in combat, add this modifier to a 1d10 roll and place your character at that point in the combat roster, highest number goes first. You re-roll Initiative either each round or once per combat (GM discretion)

Initiative is calculated by:</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=invisibility&amp;rev=1200890338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:38:58-06:00</dc:date>
        <title>Invisibility</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=invisibility&amp;rev=1200890338&amp;do=diff</link>
        <description>Effect: Makes the target completely disappear from sight. Target will still effect their surroundings (Puddles, fog, etc.) and give off heat.

Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=inxs&amp;rev=1226280848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:34:08-06:00</dc:date>
        <title>Institute of Xenobiological Studies</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=inxs&amp;rev=1226280848&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Desert Elf
	*  Expertise: Information (Any Biology Related)

Career Rank 5

Xenoscientist

	*  +5 AY/DE/CM/KE involving rolls with non-sentient creatures and Veil beasts.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=iron_skin&amp;rev=1191879646&amp;do=diff">
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        <dc:date>2007-10-08T15:40:46-06:00</dc:date>
        <title>Iron Skin</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=iron_skin&amp;rev=1191879646&amp;do=diff</link>
        <description>*  +1 AR +1 Fire</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ironum&amp;rev=1203310490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T21:54:50-06:00</dc:date>
        <title>Ironum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ironum&amp;rev=1203310490&amp;do=diff</link>
        <description>Miracles

+1/5/10/20 Deterrent
-1/5/10/20 Life




Avatar

Character becomes an armored warlord. Attacks twice with one half action. Causes instant knockback of 5 yds with melee weapons. Cannot cast spells/miracles.




Index | Realm of Faith | Gods of Metal and Mountain</description>
    </item>
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        <dc:date>2008-02-29T11:45:54-06:00</dc:date>
        <title>Junk Guard Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=junk_guard&amp;rev=1204310754&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

Junk Guards are core guards whose shards have expired with their mountain. Replacing clockworks and abandoned equipment for damaged parts, Junk Guard Technology Expertises are cobbled monstrosities. After construction Junk Guards can be retrofitted with new equipment, such as pieces you or your allies no longer need. Characters who start with this expertise at creation gain a Junk Guard. Otherwise a Junk Guard must be…</description>
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    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=junk_guard_expertise&amp;rev=1191879932&amp;do=diff">
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        <dc:date>2007-10-08T15:45:32-06:00</dc:date>
        <title>Junkbot Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=junk_guard_expertise&amp;rev=1191879932&amp;do=diff</link>
        <description>*  Upgrade old constructs</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=kiklu&amp;rev=1205718565&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T19:49:25-06:00</dc:date>
        <title>Kiklu</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=kiklu&amp;rev=1205718565&amp;do=diff</link>
        <description>Navigation Officer of Neue Lufton once known as Erik Veidt 


Miracles

+5/10/15/20 Deterrent

-5/10/15/20 Enhancement


Avatar

Tentacled Creature

	*  Reduce Action of all targets within DEs Yds by 1 half action.
	*  Increased Movement of all allies withinin 5 Yds by DEs.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=knowledge&amp;rev=1203477193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-19T20:13:13-06:00</dc:date>
        <title>Knowledge (KE)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=knowledge&amp;rev=1203477193&amp;do=diff</link>
        <description>Knowledge represents a character's information about the world, and how readily he can access and effectively utilize it. A Character uses it to deal spell damage, increase Manna, gain KE related expertises, and complete KE related Complex Actions.</description>
    </item>
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        <dc:date>2010-02-08T12:10:04-06:00</dc:date>
        <title>Krak Lightbuilder</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=krak_lightbuilder&amp;rev=1265656204&amp;do=diff</link>
        <description>Name: Krak Lightbuilder

Race: Orc

Faith: Agnostic


----------


Index | People</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=kraviethan&amp;rev=1265656653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:17:33-06:00</dc:date>
        <title>The Kraviethan Armada</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=kraviethan&amp;rev=1265656653&amp;do=diff</link>
        <description>Geography





History





Organizations

Eldar Tides – Elfen who relinquish their lineage take to the seas as privateers, raiding coastal cities and merchant ships. The Eldar Tides are rumored to make port in the Isles of Draygons.



Wyvern Marines – Elfen who have finished their schooling and wish to again sail the seas with their brother Elfs join the Wyvern Marines and may someday take command of their own vessel.



Storm Command – The politicians and aether gifted amongst the adult Elfen…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=krinn_s_troupe&amp;rev=1226281414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:43:34-06:00</dc:date>
        <title>Krinn's Troupe</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=krinn_s_troupe&amp;rev=1226281414&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Galina
	*  Race: Hill Dwarf or Goblin or Mi-Gobi

Career Rank 5

Bohemian Diplomat

	*  +10 to CM rolls involving debate. 
	*  +5 to CM rolls involving Upper class citizens. 
	*  +5 to Sil Mov/Camo in urban settings.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lady_of_the_peaks&amp;rev=1203309671&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T21:41:11-06:00</dc:date>
        <title>The Lady of the Peaks</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lady_of_the_peaks&amp;rev=1203309671&amp;do=diff</link>
        <description>The Dwarfen Tribes refuse to name “The Lady of the Peaks”. The spectre of death that rests atop the The World Mountain and stares down upon all surface worlders. 

What Begins in the Core Must End in the Peaks
                           - Nameless Dwarfen Poet
Funerals


Those that die in battle or those that are going to die of illness or age are taken to the base of the The World Mountain once a year and burned upon a pyre. This is done to show the Lady that the souls in the peaks equate to th…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=layered_armor&amp;rev=1204311401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:56:41-06:00</dc:date>
        <title>Layered Armor Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=layered_armor&amp;rev=1204311401&amp;do=diff</link>
        <description>Exp: 200

Stat: VY

Pre-Req: Heavy Armor

Removes the -10 EN for equipping two layers of torso armor.



Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=legendary_realms&amp;rev=1205040745&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-08T22:32:25-06:00</dc:date>
        <title>Legendary Realms</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=legendary_realms&amp;rev=1205040745&amp;do=diff</link>
        <description>LR represents our vision of a Post-Renaissance Fantasy world. We tried to bend or break the stereotypes of the standard fantasy setting. Taking reference from the real world during different time periods and adding a unique flair to each society or race. Most successive settings will use the same basic rules as LR with only minor variations known as Modules, as such only the changes will be listed on the wiki, but the publications will include all rules needed to play in the specific setting. Su…</description>
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    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lethal&amp;rev=1192066698&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-10T19:38:18-06:00</dc:date>
        <title>Lethal Damage</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lethal&amp;rev=1192066698&amp;do=diff</link>
        <description>Any damage dealt to directly to an enemy's Health (HH) by spells, falling, traps, status effects, or weapons (Bludgeon, Pierce, Slash).



This is contradicted by Non-Lethal Damage damage which deals damage to Consciousness (CO) and fixed health damage (1 HH per hit)</description>
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    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lethal_strikes&amp;rev=1204312097&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:08:17-06:00</dc:date>
        <title>Lethal Strikes Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lethal_strikes&amp;rev=1204312097&amp;do=diff</link>
        <description>Exp: 50

Stat: MT

Pre-Req: Weapon Mastery, Exotic Mastery, Pugilist, or Rank 2 Tech Expertise



After killing an enemy with a melee attack you can attack another adjacent target at no action cost. This can be repeated during the same attack once per MT bracket.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=leviathan&amp;rev=1197929667&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:14:27-06:00</dc:date>
        <title>Leviathan</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=leviathan&amp;rev=1197929667&amp;do=diff</link>
        <description>Only one known survivor of a Leviathan has been found, a cabin boy aboard the Kraviethan Fleet's exploration vessel “Amporilos” was driven mad by the encounter. He reported that all they saw were two Orbs approaching them on the water reflecting the moon's light, the drops suddenly dropped below the waves and then the ship was gone. He was thrown from the ship high into the the air, and floated for days until rescued by a Galinian fishing ship.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ley_lines&amp;rev=1205684776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:26:16-06:00</dc:date>
        <title>Ley Lines</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ley_lines&amp;rev=1205684776&amp;do=diff</link>
        <description>Effect: Drain Manna from melee target to heal ally by DEs

Range: 1Yd for target / 5 yds for ally

Manna: 20 



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=librarian_s_tome&amp;rev=1203263559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:52:39-06:00</dc:date>
        <title>Librarian's Tome</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=librarian_s_tome&amp;rev=1203263559&amp;do=diff</link>
        <description>Effect: Add DEs to KE rolls

Location: Face/Head/Helmet

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lichen_brewery&amp;rev=1226278873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:01:13-06:00</dc:date>
        <title>Lichen Brewery</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lichen_brewery&amp;rev=1226278873&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Deep Dwarf or Fire Dwarf or Hill Dwarf

Career Rank 5

Drunken Grace

	*  For every 5 CO lost, you gain 1 EN and 1 AR.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=life&amp;rev=1205703878&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T15:44:38-06:00</dc:date>
        <title>Life Miracles</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=life&amp;rev=1205703878&amp;do=diff</link>
        <description>Blessing - Rank 1

Wellbeing - Rank 2

The Gift - Rank 3

Raising - Rank 4



Index | Realm of Faith</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=light_armor&amp;rev=1204347196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:53:16-06:00</dc:date>
        <title>Light Armor</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=light_armor&amp;rev=1204347196&amp;do=diff</link>
        <description>Exp: 10

Stat: VY

Pre-Req: None.



This expertise allows the use of Light Armor Types without the -5 EN


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=light_globe&amp;rev=1205684823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:27:03-06:00</dc:date>
        <title>Light Globe</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=light_globe&amp;rev=1205684823&amp;do=diff</link>
        <description>Effect: Creates a small illuminated sphere in caster's hand. Acts as an effective light source +5 AY and +5 GE related actions.

Manna Cost: 5, 1 Hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lightgiver&amp;rev=1205468438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T22:20:38-06:00</dc:date>
        <title>The Lightgiver</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lightgiver&amp;rev=1205468438&amp;do=diff</link>
        <description>Part of the same pantheon as the Llorcan Creator but more widely worshipped, there are 4 major sects each based in a different Mithran city.



All Lightgiver worshipers also believe in the Creator, but as their culture prizes development, knowledge, and entertainment over life itself the Creator is a secondary deity, merely creating humanity, not giving them freewill. As such Mithrans have a larger selection Protection and Deterrent miracles compared to Life and Death.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=linguistics&amp;rev=1204310542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:42:22-06:00</dc:date>
        <title>Linguistics Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=linguistics&amp;rev=1204310542&amp;do=diff</link>
        <description>Exp: None

Stat: KE

Pre-Req: Gain at start or Train



Allows the understanding of different languages. Can be taken multiple times to increase ability in a single language or to learn other languages.



 Language  Speakers  Alphabet  Imperial  Galina/Vacken/Thessa/Lufton  Imperial  Tam  Tamlin/Vacken  Tam  Ril  Rilgalen  Imperial  Runic  Dwarfs/Runesmiths*  Runic  Cephan  Sea/Desert Elfs  Cephan  New Cephan  North Elfs  Cephan  Llorcan  Llorcan/Mithran  Imperial  Neue  Neue Lufton  Neue  Orka…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=liquid_footing&amp;rev=1205636507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:01:47-06:00</dc:date>
        <title>Liquid Footing</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=liquid_footing&amp;rev=1205636507&amp;do=diff</link>
        <description>Effect: Decreases a single target within 5 yards movement by DEs Yds.

Crit: None

Manna: 5, 1 per round to hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lowland_riders&amp;rev=1226350325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-10T13:52:05-06:00</dc:date>
        <title>Lowland Riders</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lowland_riders&amp;rev=1226350325&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Vackendour
	*  Gender: Male
	*  Faith: NOT Tamlin

Career Rank 5

Equestrian Lord
  * Animal Fealty and Fealty can be used for any fealty type rolls. 

	*  Each Creature, sapient or beast under your control through fealty adds 1 to your non-fealty CM rolls.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lrabout&amp;rev=1265884628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-11T03:37:08-06:00</dc:date>
        <title>Legendary Realms</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lrabout&amp;rev=1265884628&amp;do=diff</link>
        <description>A simple RPG system set in an Industrial Fantasy setting. LR is the first game published by On The Lamb. The main rulebook includes lore and information for playing a campaign on the world of Ehryn, as well as enough rule suggestions to change the system to your liking, and play campaigns in any setting you like.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T11:30:50-06:00</dc:date>
        <title>Errata</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lrerrata&amp;rev=1265653850&amp;do=diff</link>
        <description>Player's Handbook - Edition 1, 2008 printing.

This is the LR Errata/Corrections page. If you believe you have found something wrong with the book, Drop a post on the forums in the LR subform titled ”-Errata- (Problem name here)” and we will see if it belongs here.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:15:47-06:00</dc:date>
        <title>Kingdoms</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lrkingdoms&amp;rev=1265656547&amp;do=diff</link>
        <description>The World of Ehryn is the setting of Legendary Realms. Set in a period of of Post-Renaissance, following the fall of the Thessan Empire, Ehryn is home to many species beyond humans, some natural, such as Elfs and Dwarfs, and some unnatural like the Veil Creatures crossing over from another dimension (known to the inhabitants of Ehryn as 'Aether'). Only two (sometimes viewed as three) Continents are established in the knowledge of the Kingdoms of Ehryn. Listed below are the Kingdoms of Man, Elf, …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T22:58:17-06:00</dc:date>
        <title>Careers</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lrmcareers&amp;rev=1272949097&amp;do=diff</link>
        <description>When taking a career, An organization you are developing the career through must be selected. Although it must be selected at Rank 1, the organization only affects rank 5. Information on Rank 5 can be found in the appropriate organizations wiki page. Rank is increased by gaining career points. Career Points reset after each rank gained. Career Points are gained by committing actions related to the career chosen.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lrmodules&amp;rev=1265656722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:18:42-06:00</dc:date>
        <title>Legendary Realms' Addon Modules</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lrmodules&amp;rev=1265656722&amp;do=diff</link>
        <description>*  Careers</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lrpeople&amp;rev=1265656159&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:09:19-06:00</dc:date>
        <title>People</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lrpeople&amp;rev=1265656159&amp;do=diff</link>
        <description>*  Lady-General Eliza Lambeth
	*  Krak Lightbuilder
	*  Djan al Kitab
	*  Ezra Varner

----------


Index |</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=lrraces&amp;rev=1264690496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-28T07:54:56-06:00</dc:date>
        <title>Races</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=lrraces&amp;rev=1264690496&amp;do=diff</link>
        <description>*  The Orkan
	*  The Elfen
	*  The Dwarfen
	*  The Goblins
	*  The Humans





----------


index |</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ly_briem&amp;rev=1197928874&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:01:14-06:00</dc:date>
        <title>Ly Briem</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ly_briem&amp;rev=1197928874&amp;do=diff</link>
        <description>Water Elemental Spell - Journeymage Level



Manna: 20

Damage: 2d10

Range: 15yrds

Freezes Target for 2 Rounds



A wave of freezing air shoots out from the extended hand of the caster; anything that is touched by the wave is frozen. Compared to Icicle Lance, which is also used against a single target, the range of this spell is short, but its effect is far more potent.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mage_wars&amp;rev=1203955917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-25T09:11:57-06:00</dc:date>
        <title>The Mage Wars</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mage_wars&amp;rev=1203955917&amp;do=diff</link>
        <description>(history entry)

Period: ~2400-2237 B.S.



For Thousands of years the First Empire of Humanity stood thought they stood alone amongst the sentient creatures of Ehryn. Spanning across the globe, even to the other side of the world, they found no kingdoms or creatures beyond feral orcs and other hideous monsters. 



Before the fall of the First Empire, Veil Callers where numerous and helped build the Empire to its peak. Once their tasks were complete for the rest of humanity, they set to discove…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=magma_shield&amp;rev=1205636357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:59:17-06:00</dc:date>
        <title>Magma Shield</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=magma_shield&amp;rev=1205636357&amp;do=diff</link>
        <description>Effect: Increase AR and Fire AF by DEs of an Ally within 5 yards or Self. Proc deals Sonic Firestorm

Crit: None

Manna: 20, 4 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=magmic_tendrils&amp;rev=1197928739&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:58:59-06:00</dc:date>
        <title>magmic_tendrils</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=magmic_tendrils&amp;rev=1197928739&amp;do=diff</link>
        <description>Fire Elemental Spell - War Mage level

Manna: 35

Damage: 1d10

Range: 10Yds

Grapple: 41d10 targets within rage. Grapple mechanics are taken into account after the spell takes damage.


Hot Magma rushes out from earth towards its victims. This spell adds the additional complexity of begin grappled to those that succumb to this vicious spell.  At times the sight of magma vines consuming their cohorts and sending them to a fiery grave can cause even the most steadfast of warriors to falter.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=manna&amp;rev=1200880137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T18:48:57-06:00</dc:date>
        <title>Manna (MA)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=manna&amp;rev=1200880137&amp;do=diff</link>
        <description>Manna is the mental energy and composure a character uses to warp Aether and create magical spells.
It is calculated by:

	*  2 x (KE+CM)


Manna is drained by casting spells or using other expertises that cause magical effects. Overcasting Expertise drains extra manna while casting spells as well. Manna is regenerated at the same rate as Consciousness, 1 per 2 rounds. No negative effects are gained by reaching 0 Manna.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=manna_on_tap&amp;rev=1203263068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:44:28-06:00</dc:date>
        <title>Manna on Tap</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=manna_on_tap&amp;rev=1203263068&amp;do=diff</link>
        <description>Effect: Increase Manna regeneration by DEs (2+DEs every two rounds)

Location: Arms/Head/Neck

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=manna_regen&amp;rev=1204259765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:36:05-06:00</dc:date>
        <title>Manna Regen</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=manna_regen&amp;rev=1204259765&amp;do=diff</link>
        <description>Exp: 50

Stat: WS

Pre-Req: Magic Rank 2.



Regenerates Manna by DEs when you did not spend any manna the turn before.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mare-civitas&amp;rev=1265658192&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:43:12-06:00</dc:date>
        <title>The Free Cities of Mare-Civitas</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mare-civitas&amp;rev=1265658192&amp;do=diff</link>
        <description>Before the age of gunpowder, before the age of sail, the Holy Rodentian Empire spanned from the Mare Civitas north to the Axonian Channel, and far east to the mountains of Chugoku. In the days before the decline of the Corelingian Dynasty, Charles de Mange, King of the Shrews, refused to favor one son over another in their dispute for the throne. Instead he split the kingdom amongst them. His eldest son, Lowther would follow in this fashion, splitting his own kingdom amongst his children. These …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mark_of_corum&amp;rev=1203263783&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:56:23-06:00</dc:date>
        <title>Mark of Corum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mark_of_corum&amp;rev=1203263783&amp;do=diff</link>
        <description>Effect: Upon death revive at half health (round normally) Rune disolves after ressurection, return lost manna to Caster (increase current and max manna)

Location: Chest/Back/Legs/Head

Cost: 50 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=martial_flurry&amp;rev=1204312061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:07:41-06:00</dc:date>
        <title>Martial Flurry Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=martial_flurry&amp;rev=1204312061&amp;do=diff</link>
        <description>Exp: 150

Stat: MT

Pre-Req: Redirection, Flowing Attack



After hitting an enemy with a melee attack, attack another target in range. This can be repeated during the same turn once per bracket.




Chain Progression


1. Lethal Strikes Expertise

2a. Redirection Expertise

2b. Flowing Attack Expertise

3. Martial Flurry</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=martial_proficiency&amp;rev=1204346946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:49:06-06:00</dc:date>
        <title>Martial Proficiency Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=martial_proficiency&amp;rev=1204346946&amp;do=diff</link>
        <description>Exp: 50

Stat: GE

Pre-Req: None



Removes the -5 AY penalty for using standard martial weapons (Swords, Axes, Spears etc).

Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=masks_and_mantles&amp;rev=1205074230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-09T08:50:30-06:00</dc:date>
        <title>Masks And Mantles</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=masks_and_mantles&amp;rev=1205074230&amp;do=diff</link>
        <description>Superhero modules



Less combat oriented, encourage 'detectiving'

Replacement for Expertise system: Power-Weakness System

Powers and Weaknesses have 'levels'.

Experience points build higher levels of powers or reduce weaknesses.

Expertises easily convertible to P/W system (list expertises generally usable, armor/weapon/magic etc)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=matriarchy_of_vackendour&amp;rev=1264585894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-27T02:51:34-06:00</dc:date>
        <title>The Matriarchy of Vackendour</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=matriarchy_of_vackendour&amp;rev=1264585894&amp;do=diff</link>
        <description>Geopgraphy

A densely forested kingdom, Vackendour sits between the Grimmoor and Skara mountain ranges. The land is split in half by the River Dour, which feeds into the Sea of Gale. On the west side of the river is the Highland, a majority of which is covered by the Forest Tam. On the East side is the Lowland, consisting of barren plains. Far to the north is Grimmoor Mire, a wet swampland once home to vicious creatures, and strong lumber.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=medium_armor&amp;rev=1204347259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:54:19-06:00</dc:date>
        <title>Medium Armor</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=medium_armor&amp;rev=1204347259&amp;do=diff</link>
        <description>Exp: 15

Stat: VY

Pre-Req: Light Armor



This expertise allows the use of Medium Armor Type, Chain, Scale. Effective against piercing/stabbing damage. Medium AR overall.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mending_ripple&amp;rev=1205636345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:59:05-06:00</dc:date>
        <title>Mending Ripple</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mending_ripple&amp;rev=1205636345&amp;do=diff</link>
        <description>Effect: Heal HH and CO of self and adjacent targets by DEs + d10

Range: 5 Yds

Manna: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mental_expanse&amp;rev=1204258048&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:07:28-06:00</dc:date>
        <title>Mental Expanse Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mental_expanse&amp;rev=1204258048&amp;do=diff</link>
        <description>Exp: 20*

Stat: CM

Pre-Req: None

Increase Manna by 10. Exp cost increases by 20 each time this expertise is taken.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mental_surge&amp;rev=1203265480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T09:24:40-06:00</dc:date>
        <title>Mental Surge</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mental_surge&amp;rev=1203265480&amp;do=diff</link>
        <description>Effect: Deal Manna Damage DEs+d10. Increase damage by Health sacrifice (X HH = X Damage)

Range: 5 Yds

Cost: 10 Manna + X Health



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mi-gobi&amp;rev=1205543528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T19:12:08-06:00</dc:date>
        <title>Mi-Gobi</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mi-gobi&amp;rev=1205543528&amp;do=diff</link>
        <description>Mi-gobi are rather tiny creatures (1.5 ~ 2 feet tall) covered in curly wool-like fur. They are a pygmy species and form into tribes on the Ice Fields of the Northern Reaches The most unique feature of the Mi-gobi is their set of downward pointed ears, a feature shared only with their cousin-species, the Goblins.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mi-gobi_ice_fields&amp;rev=1203895365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-24T16:22:45-06:00</dc:date>
        <title>Mi-Gobi Ice Fields</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mi-gobi_ice_fields&amp;rev=1203895365&amp;do=diff</link>
        <description>(insert country header)


Index | Kingdoms</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=might&amp;rev=1198251949&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-21T08:45:49-06:00</dc:date>
        <title>Might (MT)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=might&amp;rev=1198251949&amp;do=diff</link>
        <description>Might represents a character's strength, force, power, muscle mass. A Character uses it to deal damage, increase health, gain MT related expertises, and complete MT related Complex Actions.

# MT = # * 10 Pounds Able to carry easily ('inventory')

At creation Might can range between 1-10 unless the GM decides otherwise.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mineral_league&amp;rev=1226280549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:29:09-06:00</dc:date>
        <title>Mineral League</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mineral_league&amp;rev=1226280549&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Deep Dwarf or Fire Dwarf or Hill Dwarf

Career Rank 5

Royalties

	*  Apply the effects of any runes placed on other characters on yourself as well.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mineyard&amp;rev=1226280760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:32:40-06:00</dc:date>
        <title>Mineyard</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mineyard&amp;rev=1226280760&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Fire Dwarf or Hill Dwarf

Career Rank 5


Rock Travel

	*  Sand Travel through any terrain. (Does not require Sand Travel as a prerequisite)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=miracles&amp;rev=1206024628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-20T08:50:28-06:00</dc:date>
        <title>The Realm of Miracles</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=miracles&amp;rev=1206024628&amp;do=diff</link>
        <description>While all faiths share the same list of miracles, they do not receive them in the same order when ranking up in the Expertise. Also each faith gains 1 unique spell per rank, With an Avatar or aether War-Mage rank at Rank 5.


The 5 ranks of Faith are as follows:</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mirco-burst&amp;rev=1205637897&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:24:57-06:00</dc:date>
        <title>Micro-burst</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mirco-burst&amp;rev=1205637897&amp;do=diff</link>
        <description>Effect: Knockback a target in any direction by DEs

Range: 5 Yds

Manna: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mithras&amp;rev=1265656519&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:15:19-06:00</dc:date>
        <title>The Patriarchy of Mithras</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mithras&amp;rev=1265656519&amp;do=diff</link>
        <description>Geography





History





Cities



Etrusk – The capital of the Faith of Mithras, Etrusk was once a gleaming city, with paved roads and marble buildings, It is now a hodgepodge of structures. With anyone welcome to join their society (as long as they claim fealty to the True Faith), architecture from around the world has merged with the columned buildings of Etrusk.



The Theocratic leaders of Mithras live within a massive tower, with a base the size of a large castle. The Tower of Mith can b…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=modify_animate&amp;rev=1200890120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:35:20-06:00</dc:date>
        <title>Modify Animate</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=modify_animate&amp;rev=1200890120&amp;do=diff</link>
        <description>Effect: Allows the caster to change the appearance of a moving object, such as making an Orkan to appear human.




Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=modify_inanimate&amp;rev=1200889871&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:31:11-06:00</dc:date>
        <title>Modify Inanimate</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=modify_inanimate&amp;rev=1200889871&amp;do=diff</link>
        <description>Effect: Change basic looks of an object; Color, Markings, Shape, etc.

Example: Make a coin appear to be a higher value





Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=modules&amp;rev=1204954066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:27:46-06:00</dc:date>
        <title>Modules</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=modules&amp;rev=1204954066&amp;do=diff</link>
        <description>Modules are additional rule sets you can add to your campaigns that play off the basic rules (or change them) to add more content/options for play. Some of these are attached to major campaign settings, others will be in supplemental books (Or their own free standing books)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=monsoon&amp;rev=1205642781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:46:21-06:00</dc:date>
        <title>Monsoon</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=monsoon&amp;rev=1205642781&amp;do=diff</link>
        <description>Effect: Enemy AYm/r is reduced by DEs, Allies have negative status effects removed and regenerate manna by DEs per turn. All in a 5 Yd radius around you.

Manna: 25, 5 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=moormen&amp;rev=1226281499&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:44:59-06:00</dc:date>
        <title>Moormen</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=moormen&amp;rev=1226281499&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Vackendour
	*  Faith: NOT Tamlin

Career Rank 5

Wandering Trader
  * +10 to CM rolls involving trade, 

	*  +5 to CM rolls involving lower class citizens. 
	*  +5 to Sil Mov/Camo in wilderness settings.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=multi-hold&amp;rev=1204310422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:40:22-06:00</dc:date>
        <title>Multiple Hold Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=multi-hold&amp;rev=1204310422&amp;do=diff</link>
        <description>EXP: 100 

Stat: KE

Pre-Req: Desert Rank 5

Allows a caster to 'hold' multiple drain spells (ones that require manna over time). Normal costs apply for each spell held.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mute&amp;rev=1200890319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:38:39-06:00</dc:date>
        <title>Mute</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mute&amp;rev=1200890319&amp;do=diff</link>
        <description>Effect: Cancels a single audio source. 

Example: Your in the middle of negotiations one of your party members is about to reveal a big secret, you can mute them and no one will hear it, except for the person speaking.


Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mythrum&amp;rev=1203311480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T22:11:20-06:00</dc:date>
        <title>Mythrum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mythrum&amp;rev=1203311480&amp;do=diff</link>
        <description>Miracles

+1/5/10/20 Enhancement
+1/5/10/20 Deterrent




Avatar

Character becomes a Shieldbearer. Redirect ally damage to self (automatic, no choice). +DEs AR. Stop enemies within 2 yds from moving.




Index | Realm of Faith | Gods of Metal and Mountain</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=mythrum_s_fortitude&amp;rev=1203263605&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:53:25-06:00</dc:date>
        <title>Mythrum's Fortitude</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=mythrum_s_fortitude&amp;rev=1203263605&amp;do=diff</link>
        <description>Effect: Add DEs to VY rolls

Location: Legs/Chest/Stomach

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=nasbuk&amp;rev=1205770011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-17T10:06:51-06:00</dc:date>
        <title>Nasbuk</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=nasbuk&amp;rev=1205770011&amp;do=diff</link>
        <description>God of Water and Winter



	*  Lord of:
		*  Restoration
		*  Sailing
		*  Scribes






Miracles

+1/5/10/20 Life

-1/5/10/20 Enhance 


Avatar

Character become a Myistial Migo.  AOE that reduces Foe, Ally, and self by a Half action. However, Allies healed of status ailments, Ally regain DEs in CO if no status ailments.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=navigation&amp;rev=1305562121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-16T10:08:41-06:00</dc:date>
        <title>Legendary Realms</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=navigation&amp;rev=1305562121&amp;do=diff</link>
        <description>*  About
	*  People
	*  Races
	*  Kingdoms
	*  Modules
	*  Maps
	*  Errata</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=necromantic&amp;rev=1205684397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:19:57-06:00</dc:date>
        <title>Necromantic Magic</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=necromantic&amp;rev=1205684397&amp;do=diff</link>
        <description>The first prolific use of Necromantic use began after the Second Vacken-Lufton War. With many farms and fields destroyed by the fires, land owners hastily began looking for alternative vocations, uses for the land, or ways to resuscitate it. Aristocrats taking up the last option often fell upon Necromantic magic, sacrificing their surf's their family's and even their own wellbeing to help crops grow. Balance-Axis Orkan are also stylized as users of necromantic magic, seeing the transfer of energ…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=neue_lufton&amp;rev=1265656468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:14:28-06:00</dc:date>
        <title>The Directorate of Neue Lufton</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=neue_lufton&amp;rev=1265656468&amp;do=diff</link>
        <description>Geography





History




Cities

Radeesh – Originally the
capital, much of the city now lies
empty after the exodus. Many of
the original crops are no longer
farmed, but its two biggest sales,
Cabbage and Radishes continue to
support the crutched city. The rest
of the town is home to a darker
element, shiftless criminals that
moved into the abandoned city
after the Dragoon Militia retreated
to Solanaca.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=neue_tech&amp;rev=1204310812&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:46:52-06:00</dc:date>
        <title>Neue Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=neue_tech&amp;rev=1204310812&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

This technology is in heavy use by Neue Lufton, outside the air fortress only small scraps have been retrieved for reverse engineering. The technology is generally powered by the users own biology, and many neue tech pieces are integrated permanently into the user. 



Rank 1: Removes the -5 to rolls involving Neue Tech

Rank 2: Adds +5 to rolls involving Neue tech (including AY and DE)

Rank 3: Allows repairing for N…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=non-lethal&amp;rev=1192066404&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-10T19:33:24-06:00</dc:date>
        <title>Non-Lethal Damage</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=non-lethal&amp;rev=1192066404&amp;do=diff</link>
        <description>Improvised weapons and bare fists (without expertises) deal non-lethal instead of lethal damage. Damage from these attacks reduce an enemy's Consciousness (CO) by 1d10 (plus any relevant damage mods). It also deals 1 Lethal Damage damage (reduced by any AR).</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=north_elf&amp;rev=1205759753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-17T07:15:53-06:00</dc:date>
        <title>North Elf</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=north_elf&amp;rev=1205759753&amp;do=diff</link>
        <description>Peasant elfs that traveled to the far north after the Schism. They are derogatorily referred to as Trolls, due to the condition imbued on them when travelling through the Ice Caves of the Northern Reaches.


	*  Ice Berserk Characteristic
	*  Obsidia Tech Expertise Rank 1</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=nova_strike&amp;rev=1205636292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:58:12-06:00</dc:date>
        <title>Nova Strike</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=nova_strike&amp;rev=1205636292&amp;do=diff</link>
        <description>Effect: Direct damage DEs+d10 to a ranged target and 1 yard radius

Range: 5 Yds

Manna: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=nova_tech&amp;rev=1204310783&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:46:23-06:00</dc:date>
        <title>Nova Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=nova_tech&amp;rev=1204310783&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

Named after the city where it was developed, the lightening prone city of Nova in Mithras.



Rank 1: Removes the -5 to rolls involving Nova Tech

Rank 2: Adds +5 to rolls involving Nova tech (including AY and DE)

Rank 3: Allows repairing for Nova tech equipment

Rank 4: Build Nova Tech from designs (requires materials)

Rank 5: Design your own Nova Tech (GM restricted)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=nurvie_court&amp;rev=1207064203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-04-01T09:36:43-06:00</dc:date>
        <title>The Nurvie Court</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=nurvie_court&amp;rev=1207064203&amp;do=diff</link>
        <description>Ruling Court of the Tamlin.

King


Alberich - Patron of all breeds

The Five Mates

Nathair – Snake Matron of Magic

	*  Academe of Male Mages/Healers

Avatar

The character becomes a Tamlin-like, serpent being.  With this new form the player can constrict a target and deal DEm damage to the targets CO and Scales that reflect magic.  However, the avatar's evasion becomes WS/2 rather than the normal (GE+WS)/2.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=obsidia_obelisks&amp;rev=1272950069&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:14:29-06:00</dc:date>
        <title>Obsidia Obelisks</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=obsidia_obelisks&amp;rev=1272950069&amp;do=diff</link>
        <description>Prerequisites

	*  Race: North Elf
	*  Expertise: Obsidia Technology Rank 1

Career Rank 5

Soul Link


	*  Ability to transfer EXP from yourself to your Obsidia Weapon, and from it to you.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=obsidia_tech&amp;rev=1204310865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:47:45-06:00</dc:date>
        <title>Obsidia Technology Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=obsidia_tech&amp;rev=1204310865&amp;do=diff</link>
        <description>Exp: 25*

Stat: KE

Pre-Req: None

5 Ranks, each increasing in cost by 25 EXP

Obsidia Tech is based around the aether-nullifying properties of Obsidia a hard brittle black rock found around the city of Beistet. Obsidia is actually a living organism. Each shard cut off from a larger vein begins its own life and has its own personality. Users of Obsidia slowly develop a kindred spirit with their weapon. Each rank furthers that relationship. Your rank in Obsidia is on a piece by piece basis. 



R…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=oep&amp;rev=1226281075&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:37:55-06:00</dc:date>
        <title>Orkan Emigration Program</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=oep&amp;rev=1226281075&amp;do=diff</link>
        <description>Prerequisites

	*  Expertise: Cepholeum Rank 1

Career Rank 5

Explosion Prone
  * Take no damage from AoE attacks that do not directly target you. Other effects of an AoE Attack still occur if not evaded.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=omnipotence&amp;rev=1205694333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:05:33-06:00</dc:date>
        <title>Omnipotence</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=omnipotence&amp;rev=1205694333&amp;do=diff</link>
        <description>Effect: Self and Adjacent allies gain AYm/r/s equal to DEs for a number of round equal to the amount you beat the TD

Manna: 5

TD: 30</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=opera_publica&amp;rev=1272948975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T22:56:15-06:00</dc:date>
        <title>Opera Publica</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=opera_publica&amp;rev=1272948975&amp;do=diff</link>
        <description>Prerequisites

	*  None

Career Rank 5

Civil Service 


	*  Gain Suffrage in Mithras. 
	*  Become Indentured to the Patriarchy
	*  A civil servant is put under your direct administration.This character's stats are randomized by the GM and have stats in the 5 quick stat bracket. Acts as a second character under the player's control and gains XP.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=orc&amp;rev=1205544403&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T19:26:43-06:00</dc:date>
        <title>Orc</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=orc&amp;rev=1205544403&amp;do=diff</link>
        <description>These Feral “brother” race of the Orkan. They live in Grimmoor Mire, plains of Lufton,  Plains of Arca. The have brownish green skin and razor sharp teeth.

Traits

Shaman only

Stat Mods

	*  MT = 0
		*  GE = 0
		*  VT = 0
		*  WS = 0
		*  KE = 0 
		*  CM = 0</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=orka-tech&amp;rev=1205621215&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T16:46:55-06:00</dc:date>
        <title>Orka-Tech</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=orka-tech&amp;rev=1205621215&amp;do=diff</link>
        <description>A school and scientific research institute located on the island of Cepha. They're responsible for creating the Orkan Geepi and OASA. The main ideal of the group is “If its going to fail, let it be spectacular.” As a result of this, the exploding engine of a Geepi can be seen from as far away as Valta and Rigalen.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=orkan&amp;rev=1265656231&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:10:31-06:00</dc:date>
        <title>Orkan</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=orkan&amp;rev=1265656231&amp;do=diff</link>
        <description>Orkan are thick skinned, tanned, snub nosed humanoids that stand taller than most humans. Females are smoother skinned and generally heavier and slightly shorter than males.

Centuries ago, the Orcish tribe of Orka invaded the Elfen homeland of Cepha. Unable to take back the land from the bloodthirsty invaders; the warrior caste blockaded the Island Continent. With no invasions to pursue or war to make, the war bands of Clan Orka followed other pastimes. While many have taken to bettering themse…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=orkan_creation_theory&amp;rev=1216604779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-20T19:46:19-06:00</dc:date>
        <title>Orkan Creation and Balance of the Universe</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=orkan_creation_theory&amp;rev=1216604779&amp;do=diff</link>
        <description>24th of Spring, 470 After Schism


Many religions of our world state to some effect: “In the beginning there was nothing.” Hogwash. I'm here to tell you the simple reality of the universe. Anyone who takes even a single glance at the workings of the world come to one realization: Everything comes from something. Our universe was born in the death of the previous, and that was born in the death of the one before it.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=orkan_reservations&amp;rev=1203895315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-24T16:21:55-06:00</dc:date>
        <title>The Orkan Reservations</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=orkan_reservations&amp;rev=1203895315&amp;do=diff</link>
        <description>(insert country headers)

Index | Kingdoms</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=oru&amp;rev=1226281022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:37:02-06:00</dc:date>
        <title>Orkan Reservation University</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=oru&amp;rev=1226281022&amp;do=diff</link>
        <description>Prerequisites

	*  Expertise: 2 Information Expertises

Career Rank 5

Tenure

	*  +10 to information rolls. +5 GC / Week.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=otlp&amp;rev=1198805924&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-27T18:38:44-06:00</dc:date>
        <title>On The Lamb Productions</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=otlp&amp;rev=1198805924&amp;do=diff</link>
        <description>Creators


Matt W: System Creator

Pedro P: Lore Crafter

Emily F: Frontend Designer, Miniatures



Testers
Mike









MW's personal to-do list

Aether Module spell list

Miracle Module spell list

Detail reasoning for system designs

Miniatures Adaptation

Add more Rule Suggestions to different pages</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=overcasting&amp;rev=1204310512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:41:52-06:00</dc:date>
        <title>Overcasting Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=overcasting&amp;rev=1204310512&amp;do=diff</link>
        <description>Exp: 100

Stat: KE

Pre-Req: Elemental Rank 5



By expending extra manna during casting you can increase range, AY, or DE by 1. 1 Manna = 1 Upgrade. While as much manna can be expended as wanted (even mix and matched). Overcasting itself can cause a veil rift and each manna point above 1 increases the chance of a veil rift. Follow Veil Rift rules adding +1 to die per manna used.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=parry&amp;rev=1204311830&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:03:50-06:00</dc:date>
        <title>Parry Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=parry&amp;rev=1204311830&amp;do=diff</link>
        <description>Exp: 100

Stat: GE

Pre-Req: Weapon Mastery, Exotic Mastery, Pugilist, or Rank 2 Tech Expertise



Allows the user the chance to parry melee attacks. Use your AYm instead of your EN when 'dodging' an incoming attack. Take once for each weapon type. Dual Wielding adds the second weapon's AY boost.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=phacian&amp;rev=1205468096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T22:14:56-06:00</dc:date>
        <title>Phacian Sect</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=phacian&amp;rev=1205468096&amp;do=diff</link>
        <description>Conversion through Enlightenment, based in Nova, Bridge city of energy.




Modifiers

+1/5/10/20 Enhancement

-1/5/10/20 Deterrent





Avatar

Dynamo of Light

	*  Spells cost 0 MA
	*  A 5 Yd Lightening aura surrounds you and attacks one target/ally near you at the beginning of your turn, if it succeeds, immediately attack another target ally in range. This is automatic and cannot be ignored when only allies are near you.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=phylactery&amp;rev=1205684438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:20:38-06:00</dc:date>
        <title>Phylactery</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=phylactery&amp;rev=1205684438&amp;do=diff</link>
        <description>Effect: Place your soul into an animate object. Upon death you regenerate at your phylactery 1 hh per round. Clinically dead until full health. Your 'other' body dissolves into nothing instantly (cannot be resurrected through other means). Suffer Undead status (Double health, half manna, register 'empty' with soul vision, Soul blade deals double damage, Faith spells work reversed on you.

Cost: 50 Manna Cap</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=pitfall&amp;rev=1205641715&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:28:35-06:00</dc:date>
        <title>Pitfall</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=pitfall&amp;rev=1205641715&amp;do=diff</link>
        <description>Effect: Causes DEs damage and stops target's movement

Crit: Reduces movement of adjacent targets to 1 yd

Range: 5 Yds

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=pnps&amp;rev=1202913942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-13T07:45:42-06:00</dc:date>
        <title>pnps</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=pnps&amp;rev=1202913942&amp;do=diff</link>
        <description>Welcome to On The Lamb Productions. We're currently designing a Pen and Paper game system and a post-fantasy game setting. The system is titled 'The Module System'™. Our setting is 'Legendary Realms'™. Other settings and rule suggestions are coming. As always the entire site is under changes.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=point_blank_shot&amp;rev=1204312039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:07:19-06:00</dc:date>
        <title>Point Blank Shot Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=point_blank_shot&amp;rev=1204312039&amp;do=diff</link>
        <description>Exp: 75 

Stat: MT

Pre-Req: Ranged, Tech Rank 2



Removes the -5 AY when using a ranged weapon within 5Yds and increases DE by 5. Does not include Siege weapons.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=prayer&amp;rev=1204253936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T19:58:56-06:00</dc:date>
        <title>Prayer Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=prayer&amp;rev=1204253936&amp;do=diff</link>
        <description>Exp: 50

Stat: CM

Pre-Req: Faith Rank 2



Reduce TD by 5 for each half action you extend the cast time of a miracle.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=profession&amp;rev=1198033604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-18T20:06:44-06:00</dc:date>
        <title>profession</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=profession&amp;rev=1198033604&amp;do=diff</link>
        <description>This can be any legal way for players to earn extra money in between campaigns and quest.  This can be but not limited to:


	* Tavern owner
	* Teacher
	* Medic
	* Hunter
	* Bounty Hunter
	* Cook
	* Mail personal
	* Body guard
	* Privateer
	* Inventor
	* Weaver
	* Tailor
	* And many MORE!!!!!!!!!!!!!</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=professions&amp;rev=1205042665&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-08T23:04:25-06:00</dc:date>
        <title>Profession</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=professions&amp;rev=1205042665&amp;do=diff</link>
        <description>Exp: 50
Stat: CM
Pre-Req: Can only have one at a time. Provides income and 1 rank of an expertise.



	* Professions
		*  Prospector - Many new minerals have been discovered in recent years, and their use has put many countries into a new place of power.
			*  Information(Geology) and Any Tech Rank 1
			*  Income - CM x 50 Silver Coins / Wk</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=project_raygun&amp;rev=1205074165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-09T08:49:25-06:00</dc:date>
        <title>Project Raygun</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=project_raygun&amp;rev=1205074165&amp;do=diff</link>
        <description>When Humanity created Jump Drive technology, their Civilization ended. The KBN arrived in orbit of earth within the year. No communications came with this Second contact. When Earth was destroyed the humans that survived on colonies scrambled to escape their own planets, but just as they had appeared the KBN were gone. As they hurtled across the Galaxy in fear for their lives, few realized It was not an extermination, but a Crippling.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=psychic_thorns&amp;rev=1205684756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:25:56-06:00</dc:date>
        <title>Psychic Thorns</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=psychic_thorns&amp;rev=1205684756&amp;do=diff</link>
        <description>Effect: Protect ally/self against damage. Deal Manna damage DEs to attackers

Range: 5 Yds

Manna: 15 

Duration: 5 Charges


Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=pugilist&amp;rev=1205805045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-17T19:50:45-06:00</dc:date>
        <title>Pugilist</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=pugilist&amp;rev=1205805045&amp;do=diff</link>
        <description>Exp: 50

Stat: MT

Pre-Req: Pummel



Fist attacks now deal Health damage instead of Conciousness damage. Adds 5 DE to melee attacks when equipped with a fist weapon.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=pummel&amp;rev=1204346597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:43:17-06:00</dc:date>
        <title>Pummel</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=pummel&amp;rev=1204346597&amp;do=diff</link>
        <description>Exp: 50

Stat: MT

Pre-Req: None



Reduces your fist attacks by a half action.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=puppet_soul&amp;rev=1203266661&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T09:44:21-06:00</dc:date>
        <title>Puppet Soul</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=puppet_soul&amp;rev=1203266661&amp;do=diff</link>
        <description>Effect: Cause a corpse to be reanimated. Have complete control over corpse. Sacrifice a half action from your own turn to give corpse 2 half actions.

Range: 5 Yds

Cost: Hold 1 HH and 1 MA per half action committed by corpse



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=quartz_shell&amp;rev=1205639761&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:56:01-06:00</dc:date>
        <title>Quartz Shell</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=quartz_shell&amp;rev=1205639761&amp;do=diff</link>
        <description>Effect: Increases Earth Affinity and Armor by DEs of a target

Range: 5 Yds

Manna Cost: 5, hold 1</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=queen_s_guard&amp;rev=1226278955&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:02:35-06:00</dc:date>
        <title>Queen's Guard</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=queen_s_guard&amp;rev=1226278955&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Vackendour
	*  Gender: Female

Career Rank 5

Queen's Honor

	*  Defend up to 2yds away, and take half damage when defending</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=quick_load&amp;rev=1204347135&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:52:15-06:00</dc:date>
        <title>Quick Load Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=quick_load&amp;rev=1204347135&amp;do=diff</link>
        <description>Exp: 75 

Stat: GE

Pre-Req: Ranged



Reduces the time to load weapons.

Thrown: No Action (Free action for thrown weapons not in bandoliers)

Bow: Free Action

Crossbow/Tech: Half Action

Siege: Full Action





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=quick_strike&amp;rev=1204311242&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:54:02-06:00</dc:date>
        <title>Quick Strike Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=quick_strike&amp;rev=1204311242&amp;do=diff</link>
        <description>Exp: 75

Stat: WS

Pre-Req: Weapon Mastery, Exotic Mastery, Pugilist, or Rank 2 Tech Expertise



Make an attack as a free action (full action attack becomes a half action) against a target with a lower (rolled) IE.

Counter Progression

1. Quick Strike

2a. Weaving Combat Expertise

2b. Deflect Counter Expertise

3. Retaliation Expertise

4. Swift Attack Expertise</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=raising&amp;rev=1205693920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T12:58:40-06:00</dc:date>
        <title>Raising</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=raising&amp;rev=1205693920&amp;do=diff</link>
        <description>Effect: Return target corpse to life and proper consciousness (Removes Undead status effect). Resurrected targets have 1 HH.

Manna: 5

TD: 30</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ranged&amp;rev=1204311757&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:02:37-06:00</dc:date>
        <title>Ranged Combat Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ranged&amp;rev=1204311757&amp;do=diff</link>
        <description>Exp: 50

Stat: GE

Pre-Req: None



Removes the -5 AY when using basic ranged weapons (Thrown, Bow, Crossbow, Firearm)


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=rapid_shot&amp;rev=1204311740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:02:20-06:00</dc:date>
        <title>Rapid Shot Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=rapid_shot&amp;rev=1204311740&amp;do=diff</link>
        <description>Exp: 75

Stat: GE

Pre-Req: Ranged, Quick Load



Utilize the full rate of fire of a weapon and dual wield 1 handed ranged weapons. Take expertise once per ranged type.



Thrown - Throw twice against up to 2 different targets as a single half action before reloading

Bows - Attack twice against a single target as a single half action before reloading 

Crossbow - Equip 2 Crossbows. Induces -5AYr when attacking multiple times

Tech - Utilize full rate of fire. (Cordite Carbines Fire 3 shots per …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=razor_snapper&amp;rev=1201230897&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-24T20:14:57-06:00</dc:date>
        <title>Razor Snapper</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=razor_snapper&amp;rev=1201230897&amp;do=diff</link>
        <description>Razor Snapper



A large aggressive snapping turtle, plated with short curved 'teeth' on the surface of its shell. These razors give its name and are highly prized by hunters for fashioning weapons or trade with curio dealers. the chitinous material is strong and sharp enough to cut through most unfolded metal.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=reaver&amp;rev=1205790358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-17T15:45:58-06:00</dc:date>
        <title>Reavers</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=reaver&amp;rev=1205790358&amp;do=diff</link>
        <description>A term coined by Galinan soldiers stationed in Iber. Reavers are Luftons with Neue Tech grafted on to them. The exact mechanics are not understood, but by expending their own spiritual energy, Reavers are able to increase their combat effectiveness regardles s of any innate ability with aetherwarping.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=reavers&amp;rev=1272949875&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:11:15-06:00</dc:date>
        <title>Reavers</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=reavers&amp;rev=1272949875&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Neue Lufton
	*  Characteristic: Reaver

Career Rank 5

Reaver's Resolve


	*  The Reaver characteristic is not fixed at 5 drained/gained. Can drain any amount of your Capacity stats to boost your combat stats by an equal amount.
	*  Add 1 to your CM rolls for every 10 points of capacity stats drained by the Reaver characteristic when attempt to scare the target.
	*  Reaver can also be used to modify Carry Weight, Movement, or Dying Duration, When modified, these effec…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=rebuke_the_lady&amp;rev=1203262991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:43:11-06:00</dc:date>
        <title>Rebuke The Lady</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=rebuke_the_lady&amp;rev=1203262991&amp;do=diff</link>
        <description>Effect: Increase Health by DEs

Location: Chest/Back/Torso Armor

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=redirection&amp;rev=1204312081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:08:01-06:00</dc:date>
        <title>Redirection Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=redirection&amp;rev=1204312081&amp;do=diff</link>
        <description>Exp: 75

Stat: MT

Pre-Req: Lethal Strikes 



After an enemy deflects or parries your melee attack, make another attack against a different target in range. This can be repeated during the same attack once per MT bracket.




Chain Progression


1. Lethal Strikes Expertise

2a. Redirection

2b. Flowing Attack Expertise

3. Martial Flurry Expertise</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=relations&amp;rev=1205863807&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-18T12:10:07-06:00</dc:date>
        <title>relations</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=relations&amp;rev=1205863807&amp;do=diff</link>
        <description>Who  What  Who  Why  Neue Lufton  Hates  Rilgilan  War Victim  Neue Lufton  Hates  Vackendour  War Victim  Rilgilan  Prejudice  Orkan  War Victim  Rilgilan  Hates  Galina  Economy  Vackendour  Hates  Mithras/Thessa  DMZ  Vackendour  Hates  Everyone  Religion  Orkan	 Hate / Neutral / Help	 All  Religion  Galina  Hates  Rilgilan  Economy  Galina  Hates  Kraviethan  Blockade  Mithras  Hates  Non-Humans  Religion  Mithras  Convert  Humans  Religion  Kraviethan  Likes  Vackendour  Trade  Kraviethan  …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=reservations&amp;rev=1265656668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:17:48-06:00</dc:date>
        <title>The Orkan Reservations</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=reservations&amp;rev=1265656668&amp;do=diff</link>
        <description>Geography





Cities

Cape Boom – When enterprising Orkan found the fields of cepholeum along the southern peninsula, Cape Boom was quickly established as the site of future technological growth and experimentation.



Landfall – Statues of Orc war leaders who fought in the Schism War dot the beaches of Landfall, where Clan Orka and its warriors succeeded in evading the Elfen fleet and began its march towards the city of Ahn.



Springrock – The mountain capital of Ahn was once home to the Mage…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=resistance&amp;rev=1204347481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:58:01-06:00</dc:date>
        <title>Resistance Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=resistance&amp;rev=1204347481&amp;do=diff</link>
        <description>Exp: 75

Stat: VY

Pre-Req: Fortitude



Re-roll status effect resistance 1 additional time per bracket when it is your turn.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=retaliation&amp;rev=1204311568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:59:28-06:00</dc:date>
        <title>Retaliation Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=retaliation&amp;rev=1204311568&amp;do=diff</link>
        <description>Exp: 150

Stat: WS

Pre-Req: Weaving Combat, Deflect Counter



When hit by an enemy make 1 counter attack. One attack per turn per bracket. Reduce your turn by a half action.




Counter Progression

1. Quick Strike Expertise

2a. Weaving Combat Expertise

2b. Deflect Counter Expertise

3. Retaliation

4. Swift Attack Expertise</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=rexan&amp;rev=1205707595&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T16:46:35-06:00</dc:date>
        <title>Rexan</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=rexan&amp;rev=1205707595&amp;do=diff</link>
        <description>Captain of Neue Lufton once known as Richter Hemlunker.


Miracles

+5/10/15/20 Enhancement

-5/10/15/20 Deterrent


Avatar

An Insectoid flayer. 

	*  AYm/r and DEm/r to all allies by DEs. 
	*  Cannot kill targets (reduces health only to 1)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=ribenguo&amp;rev=1273727311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-12T23:08:31-06:00</dc:date>
        <title>The Shogunate of Ribenguo</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=ribenguo&amp;rev=1273727311&amp;do=diff</link>
        <description>Long a mystery of the western world, Ribenguo is spoken of merely in tales and words of warning by Chugokan merchants traveling abroad. Each story contradicts another, described as marauding pirates by one teller, and as ancient mystics by another. Ribenguo stands today as an isolationist country, ruled by the longest continuing ruling line in history. The Tanuki Dynasty has lost it's military power, however, to the Shoguns, expert generals with the skill and armies to keep other Samurai in line…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=rilgalen&amp;rev=1265656624&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:17:04-06:00</dc:date>
        <title>The Desert City of Rilgalen</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=rilgalen&amp;rev=1265656624&amp;do=diff</link>
        <description>Geography





History





Organizations

Volcanic Arms Company – The VAC control the larges cordite deposit in the deserts of Ril and use the black powder in the shells for their Cordite based weaponry. These weapons are an extremely popular alternative to the less magically inclined citizens of Rilgalen concerned with self-defense.



The Traveler's Guild – An group of merchants bent on creating safety within and without the city via several functions. An improved communications system and me…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=roc&amp;rev=1205523811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T13:43:31-06:00</dc:date>
        <title>Roc</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=roc&amp;rev=1205523811&amp;do=diff</link>
        <description>Roc

This feral avian is a massive creature that is very territorial. Beyond its massive wing span, its large talons and armored face provide dangerous tools in hunting.  While they generally hunt on the northern reaches they have also been known to attack Lufton towns.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=rock_spear&amp;rev=1205639925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:58:45-06:00</dc:date>
        <title>Rock Spear</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=rock_spear&amp;rev=1205639925&amp;do=diff</link>
        <description>Effect: Deal DEs + d10 damage to a target

Crit: Reduces movement to 1 for 5 turns per bracket

Range: 5 Yds

Manna: 5</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=rocky_vice&amp;rev=1205640552&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:09:12-06:00</dc:date>
        <title>Rocky Vice</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=rocky_vice&amp;rev=1205640552&amp;do=diff</link>
        <description>Effort: Encase a target in earth and deal DEs+d10 as CO damage per turn. Target can break via MT vs DEs

Range: 5 Yds

Manna: 10, hold 2</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=runesmith&amp;rev=1205684157&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:15:57-06:00</dc:date>
        <title>Runesmithing</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=runesmith&amp;rev=1205684157&amp;do=diff</link>
        <description>Runesmithing is a tattooing technique created by the Hill dwarfs in an evolution of their ancestor's histories. A form of magical storytelling where rune bearer's show the strengths and feats of ancient dwarfen heroes. As outcasts from their own societies, runesmithing acts as a lasting format for tales previously only kept verbally.



Runesmiths boosts the equipment and bodies of themselves or others by inscribing complex images upon them. Many are derived from stories told to them or from ins…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=rust&amp;rev=1205694059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:00:59-06:00</dc:date>
        <title>Rust</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=rust&amp;rev=1205694059&amp;do=diff</link>
        <description>Effect: Negate one piece of equipment on a single target

Manna: 5

TD: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sacrifice_the_flesh&amp;rev=1203264932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T09:15:32-06:00</dc:date>
        <title>Sacrifice the Flesh</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sacrifice_the_flesh&amp;rev=1203264932&amp;do=diff</link>
        <description>Effect: Give Health to another at DEs + d10

Range: 5 Yds

Cost: Only the health sent



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sacrifice_the_soul&amp;rev=1203264896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T09:14:56-06:00</dc:date>
        <title>Sacrifice the Soul</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sacrifice_the_soul&amp;rev=1203264896&amp;do=diff</link>
        <description>Effect: Give Manna to another at DEs + d10

Range: 5 Yds

Cost: Only the manna sent



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=samat&amp;rev=1203380882&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-18T17:28:02-06:00</dc:date>
        <title>Samat</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=samat&amp;rev=1203380882&amp;do=diff</link>
        <description>God of Fire and Summer



	*  Lord of:
		*  War 
		*  Famine
		*  Passion


Miracles

+1/5/10/20 Death

-1/5/10/20 Enhance 



Avatar

Character become a Fierce Firelord.  The Character now has a burning aura deals DEs to friend and foe alike with in range.  Also granted the ability to deal DEs damage to targets Mana, as part of physical attacks.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sand_storm&amp;rev=1205639263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:47:43-06:00</dc:date>
        <title>Sand Storm</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sand_storm&amp;rev=1205639263&amp;do=diff</link>
        <description>Effect: In a 5 Yd AoE around yourself all other targets lose 1 half action per bracket and movement is reduced by 5 Yds (minimum 1 yd movement) per bracket.

Manna: 20, hold 4</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sand_travel&amp;rev=1200719849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-18T22:17:29-06:00</dc:date>
        <title>Sand Travel</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sand_travel&amp;rev=1200719849&amp;do=diff</link>
        <description>An ability possessed by many of the creatures indigenous to the Desert of Ril, including the Desert Elfs and  some Ril humans.

	*  Delve into sand (full action)
	*  Travel up to 3x normal distance(1 time free action)
	*  Erupt from the sand (half action)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sandtrap&amp;rev=1205642180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:36:20-06:00</dc:date>
        <title>Sandtrap</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sandtrap&amp;rev=1205642180&amp;do=diff</link>
        <description>Effect: Create a 5 Yd AoE that reduces movement to 1 Yd and pulls targets towards the center by 1 yd per round. Target at center loses a half action per bracket and takes DEs in CO damage.

Range: 5 Yds

Manna: 20, hold 4</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sandworm&amp;rev=1205549647&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T20:54:07-06:00</dc:date>
        <title>Sandworm</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sandworm&amp;rev=1205549647&amp;do=diff</link>
        <description>Sandworm

This massive creature lives in the harsh desert region of Ril.  Save for a few rare occasions the creature is never fully seen. The oil-like waste product of the Sandworm is used as a powerful magical reagent, and thus highly treasured and sought after by many adventurers. The worms are seen constantly trolling the desert for food and filtering several tons of sand. A portion of their armored mouth protrudes above the sands catching stray animals, people, and even entire caravans.  To …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sarsaok&amp;rev=1197929659&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:14:19-06:00</dc:date>
        <title>Sarsaok</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sarsaok&amp;rev=1197929659&amp;do=diff</link>
        <description>This rarely seen beast has a massive barrel-like torso and is supported by four stubby legs, two small beady eyes stand above its enormous jaws. The last known sightings were made by an Orcish exploration party in the desert near the World Mountain..</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sbdabout&amp;rev=1270314438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-03T11:07:18-06:00</dc:date>
        <title>Science Boy Detective</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sbdabout&amp;rev=1270314438&amp;do=diff</link>
        <description>Summary


The next RPG by On The Lamb changes the basic setup of Legendary Realms into a Modern Sci-Fi setting. Following on the concepts of many science fiction television series, SBD Campaigns are built around a central HQ and characters are created simply by describing them.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=schools_of_magic&amp;rev=1205644311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T23:11:51-06:00</dc:date>
        <title>Schools of Magic</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=schools_of_magic&amp;rev=1205644311&amp;do=diff</link>
        <description>For the logical minded users of Aetherwarping, spells are separated into schools. For those using Aetherstrikes or Aethershots, these 'spells' are much simpler and are not divided into schools.



When taking Magic as an expertise, a school must be selected and Rank 1 purchased. Subsequently higher ranks can be taken and/or a new school selected to increase your spell list. Taking additional schools has a higher exp cost as you have to restructure your mind to think in different ways (Taking add…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=scyzantine&amp;rev=1270920756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-10T11:32:36-06:00</dc:date>
        <title>The Scyzantine Empire</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=scyzantine&amp;rev=1270920756&amp;do=diff</link>
        <description>The great fortress of Agaminople, seated at the center of the ancient captial of Scyzantium, Lacerta, stands today as a testament to reptilian fortitude. Challenged both by invaders from the west, attempting to take the cradle of life from its rightful owners, and by imperialists from the east, beyond the mountains, the Scyzantines have fought foes on their own terms, on the dunes of their homeland. For centuries the Sultanate has guided the lizards, turtles, and other reptiles of the deserts wi…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sea_elf&amp;rev=1203890820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-24T15:07:00-06:00</dc:date>
        <title>Sea Elf</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sea_elf&amp;rev=1203890820&amp;do=diff</link>
        <description>The greatest navel force in the world.
Sea Elfs are thinner and shorter than humans and other elfs. Their ears are more swept back and their skin/hair colorings have evolved over centuries to be aquatic blues and greens.


	*  Pyrophobic - Cannot cast Fire Magic
	*  Water Magic Rank 1

	*  Swashbuckling Characteristic - +5 AY Swords, +5 EN Light Armor</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=searing_strike&amp;rev=1205636107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:55:07-06:00</dc:date>
        <title>Searing Strike</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=searing_strike&amp;rev=1205636107&amp;do=diff</link>
        <description>Effect:Damage over Time (DEs) to one target, Proc Deals CO damage (d10) to adjacent targets

Range: 5 Yds

Crit: Double damage on all procs

Manna Cost: 10, 2 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=seduction&amp;rev=1204310323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:38:43-06:00</dc:date>
        <title>Seduction Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=seduction&amp;rev=1204310323&amp;do=diff</link>
        <description>Exp: 75

Stat: CM

Pre-Req: Haggle



Increases CM rolls by 5 involving encouraging others to do or say things.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=shaman&amp;rev=1205644227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T23:10:27-06:00</dc:date>
        <title>Shamanism</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=shaman&amp;rev=1205644227&amp;do=diff</link>
        <description>Shamanisitic magic involves blighted nature and a general use of other schools in an unprofessional nature, merging superstition and pseudo-science with a misunderstood ability for aether warping. Having the least requirements for taking it, Shamanism has a randomized spell list. To decide on your spells each rank roll 4 sets of 2d10. The first roll represents the school the spell is from, and the second roll represents the spell within that school. As new schools are release, or if you make up …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sheep_shearers&amp;rev=1272949478&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:04:38-06:00</dc:date>
        <title>Sheep Shearers</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sheep_shearers&amp;rev=1272949478&amp;do=diff</link>
        <description>Prerequisites

	*  Race: NOT Goblin or Mi-gobi

Career Rank 5

Greased Goblin


	*  Gain a +5 to AY rolls against creatures in smaller size brackets. 
	*  Halve the EN modifier a small creature gains from Swarm when you make an AY roll against it.
	*  Offhand attacks gain +5 AY when grappling smaller creatures.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=shield&amp;rev=1204346860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:47:40-06:00</dc:date>
        <title>Shield Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=shield&amp;rev=1204346860&amp;do=diff</link>
        <description>Exp: 20

Stat: MT

Pre-Req: None



This expertise allows the use of shields. Shields are used in deflecting incoming attacks. As a MT oriented alternative to evasion, Deflection avoids all incoming damage if your roll + AYm + your shield modifier(noted as DN for Deflection) beats the incoming attack's roll. With this expertise a shield must be equipped to deflect. You cannot also roll for evasion with this expertise alone.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=shield_bash&amp;rev=1204346804&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:46:44-06:00</dc:date>
        <title>Shield Bash</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=shield_bash&amp;rev=1204346804&amp;do=diff</link>
        <description>Exp: 50

Stat: MT

Pre-Req: Shield Expertise



Use your shield as a weapon to hit the enemy. Reduce target EN by DEm and Deal d10 +DN in damage. 


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=shine&amp;rev=1205694049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:00:49-06:00</dc:date>
        <title>Shine</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=shine&amp;rev=1205694049&amp;do=diff</link>
        <description>Effect: Double the effectiveness of one piece of equipment of self or adjacent target.

Manna: 5

TD: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sight&amp;rev=1204259974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:39:34-06:00</dc:date>
        <title>Sight</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sight&amp;rev=1204259974&amp;do=diff</link>
        <description>Exp: 50

Stat: WS

Pre-Req: Awareness



+5 to rolls in an attempt to see hidden objects.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=silent_movement&amp;rev=1204258204&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:10:04-06:00</dc:date>
        <title>Silent Movement</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=silent_movement&amp;rev=1204258204&amp;do=diff</link>
        <description>Exp: 25 

Stat: CM 

Pre-Req: None

Gain a +5 to GE rolls involving moving without being noticed by sound.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=simmering_tribe&amp;rev=1226280606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:30:06-06:00</dc:date>
        <title>Simmering Tribe</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=simmering_tribe&amp;rev=1226280606&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Goblin or Mi-gobi
	*  Expertise: Fire Elemental Rank 1

Career Rank 5


**CRO3 Fury* - Utilize the Burning rage of the Simmering God.

	*  Charge and Aether Strike with +5 Fire AF as a single half action.This attack provides Flight for one round. Movements must be made as a straight line and move maximum distance. Moving into Non-AP objects causes damage as knockback would.Moving into AP objects causes damage to both you and the object.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=siruzu&amp;rev=1205697210&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:53:30-06:00</dc:date>
        <title>Siruzu</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=siruzu&amp;rev=1205697210&amp;do=diff</link>
        <description>God/dess of Trickery, Progenitor of the Primary Aspect Lords



	*  Lord/Lady of:
		*  Birth
		*  Change
		*  Death






Miracles

No Changes


Avatar

Select any Aspect Lord Avatar


Index | Realm of Faith | Aspect Lords</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=size&amp;rev=1205540272&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T18:17:52-06:00</dc:date>
        <title>Size</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=size&amp;rev=1205540272&amp;do=diff</link>
        <description>Size/Scale Repercussions


	*  Size Range
		*  Mini - 0-1 Feet
		*  Tiny - 1-2 Feet
		*  Short - 2-4 Feet
		*  Medium - 4-6 Feet
		*  Tall - 6-9 Feet
		*  Giant - 9-15     

	*  Gain 5 AY against a target 2 sizes larger than you
	*  Lose 5 AY against a target 2 sizes smaller than you
	*  Grapple smaller creatures and keep 1 half action for each size difference (can use these actions against grapplee)
	*  Grapple larger creatures and they keep 1 half action for each size difference (cannot use th…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=smell_modification&amp;rev=1202790306&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-11T21:25:06-06:00</dc:date>
        <title>Smell Modification</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=smell_modification&amp;rev=1202790306&amp;do=diff</link>
        <description>Effect: Change the scent generated by objects, or previously left behind. (Effective in reducing Tracking succesfulness)




Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=smite&amp;rev=1205693985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T12:59:45-06:00</dc:date>
        <title>Smite</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=smite&amp;rev=1205693985&amp;do=diff</link>
        <description>Effect: Damage target in range by DEs + d10

Range: 10 Yds

Manna: 5

TD: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sneak_attack&amp;rev=1204311780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:03:00-06:00</dc:date>
        <title>Sneak Attack</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sneak_attack&amp;rev=1204311780&amp;do=diff</link>
        <description>Exp: 50

Stat: GE

Pre-Req: Silent Movement, Camouflage



Add a 1d10 to attacks made while undetected, or at the beginning of a combat before the target has acted. Increase number of d10s based on bracket.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=snipe&amp;rev=1204311685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:01:25-06:00</dc:date>
        <title>Snipe Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=snipe&amp;rev=1204311685&amp;do=diff</link>
        <description>Exp: 150

Stat: GE

Pre-Req: Aim



For each half action used with Aim increase the damage by 1d10 and range by 10 Yds.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sobriety&amp;rev=1204311610&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:00:10-06:00</dc:date>
        <title>Sobriety Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sobriety&amp;rev=1204311610&amp;do=diff</link>
        <description>Exp: 150

Stat: VY

Pre-Req: Cognizant

Reduce CO Damage by 5 per VY Bracket


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=solidify_animate_illusion&amp;rev=1200890411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:40:11-06:00</dc:date>
        <title>Solidify Animated Illusion</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=solidify_animate_illusion&amp;rev=1200890411&amp;do=diff</link>
        <description>Effect: Make an Animated Illusion Solid. Damage to an illusion drains directly from your manna.

Example: Make an illusionary double and have it fight for you.

Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=solidify_inanimate_illusion&amp;rev=1200890379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-20T21:39:39-06:00</dc:date>
        <title>Solidify Inanimate Illusion</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=solidify_inanimate_illusion&amp;rev=1200890379&amp;do=diff</link>
        <description>Effect: Makes an inanimate illusion solid. Damage causes the illusion to be canceled.

Example: Make an illusionary sword and then solidify it to use in combat.

Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sonic_firestorm&amp;rev=1205684880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:28:00-06:00</dc:date>
        <title>Sonic Firestorm</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sonic_firestorm&amp;rev=1205684880&amp;do=diff</link>
        <description>Effect: Hit all targets adjacent to the caster with DEs+d10

Range: 1yrd around self

Manna: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=soothing_splash&amp;rev=1205636644&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:04:04-06:00</dc:date>
        <title>Soothing Splash</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=soothing_splash&amp;rev=1205636644&amp;do=diff</link>
        <description>Effect: Direct Heal (DEs+d10) to a single ally within 5 yards

Crit: Cures status effects

Manna: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=soul_blade&amp;rev=1205684764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:26:04-06:00</dc:date>
        <title>Soul Blade</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=soul_blade&amp;rev=1205684764&amp;do=diff</link>
        <description>Effect: A melee attack at DEs + d10. Has two possible side effects. Souls: Successful hit against a soul causes them to become substantial and visible to others. These souls can take regular damage for two rounds. Undead: All attacks, including this one deal double damage for 1 round.

Manna: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=soul_vision&amp;rev=1205684662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:24:22-06:00</dc:date>
        <title>Soul Vision</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=soul_vision&amp;rev=1205684662&amp;do=diff</link>
        <description>Effect: Allows subject to see the glow of souls. Gives +DEs to vision checks involving living beings and souls/ghosts. Also able to determine if a 'person' is alive/dead/undead as the latter two have no soul.

Range: 5 Yds

Manna Cost: 5

Duration: 5 Rounds</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sound_generation&amp;rev=1202790433&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-11T21:27:13-06:00</dc:date>
        <title>Sound Generation</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sound_generation&amp;rev=1202790433&amp;do=diff</link>
        <description>Effect: Create a sound of any sort (Including words)





Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sound_mind&amp;rev=1203262757&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:39:17-06:00</dc:date>
        <title>Sound Mind</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sound_mind&amp;rev=1203262757&amp;do=diff</link>
        <description>Effect: Increases Manna Cap by DEs

Location: Helmet/Head (cannot draw on own head)

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sound_modification&amp;rev=1202790525&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-11T21:28:45-06:00</dc:date>
        <title>Sound Modification</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sound_modification&amp;rev=1202790525&amp;do=diff</link>
        <description>Effect: Allows the caster to modify local sounds (cannot make the sound drastically different, such as different words)

Example: Change the sound of someone's voice or the location the sound is coming from





Index | Realm of Aether | Schools of Magic |  Desert Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sparking_torch&amp;rev=1205636243&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T20:57:23-06:00</dc:date>
        <title>Sparking Touch</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sparking_torch&amp;rev=1205636243&amp;do=diff</link>
        <description>Effect: DoT Burn to a single target within grabbing distance. Proc deals direct damage to Adjacent targets

Critical: Procs a second time

Manna: 15, 3 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=spatha_thessa&amp;rev=1226279742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:15:42-06:00</dc:date>
        <title>Spatha Thessa</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=spatha_thessa&amp;rev=1226279742&amp;do=diff</link>
        <description>Prerequisites

	*  Kingdom: Thessa or Mithras

Career Rank 5

Blade of Thess


	*  Spend a Full Action to activate Stance

	*  Parry a ranged attack with a melee weapon.
	*  Does not require the parry expertise.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=spell_channel&amp;rev=1204310441&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:40:41-06:00</dc:date>
        <title>Spell Channel Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=spell_channel&amp;rev=1204310441&amp;do=diff</link>
        <description>Exp: 100

Stat: KE

Pre-Req: Shamanism Rank 5



During someone elses turn when a spell is cast from or at 5 yds near you. Spend double the cost of the spell to gain control of it and use as you wish. Your next turn has one less half action.



Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=spells&amp;rev=1197929018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:03:38-06:00</dc:date>
        <title>The Realm of Spells</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=spells&amp;rev=1197929018&amp;do=diff</link>
        <description>For the logical minded users of Aetherwarping, spells are separated into schools. For those using Aetherstrikes or Aethershots, these 'spells' are much simpler and are not divided into schools.



While in general all Schools are available to a player, each new school taken has a progressively higher KE requirement to gain. Each school is also divided into levels each expanding the spells available to a player related to the school. These levels also have increasing requirements.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=squall&amp;rev=1205638637&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:37:17-06:00</dc:date>
        <title>Squall</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=squall&amp;rev=1205638637&amp;do=diff</link>
        <description>Effect: Push back all Targets in a 3 yd wide beam by DEs. All targets move in the same direction.

Range: 5 Yds

Manna: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=statistic_boost&amp;rev=1196976942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-06T14:35:42-06:00</dc:date>
        <title>Statistic Boost</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=statistic_boost&amp;rev=1196976942&amp;do=diff</link>
        <description>Exp: 20*

Stat: N/A

Pre-Req: 3 Other Expertises of the related stat*



Boost a choice Primary stat by +2. 



*Each time you take this for a specific stat add 20 to the cost.

*Instead of taking 3 stat related expertises, you can double the EXP cost.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=status_transfer&amp;rev=1204310492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:41:32-06:00</dc:date>
        <title>Status Transfer Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=status_transfer&amp;rev=1204310492&amp;do=diff</link>
        <description>Exp: 100

Stat: KE

Pre-Req: Necromantic Rank 5



As a half action swap status effects and characteristics of two characters within 5 yds. (Range can be increases by overcasting) No basic manna cost, but any enemies involved in this action can evade as usual.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=statuseffects&amp;rev=1200806844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-19T22:27:24-06:00</dc:date>
        <title>Status Effects</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=statuseffects&amp;rev=1200806844&amp;do=diff</link>
        <description>Hold

Effect: Player can only roll for resistance, prevents all other actions.

Duration: Varies Based on Cause.

Removal: Varies Based on Cause.


Burn


Effect: DOT -HH, DOT -CO. 

Duration: 10 Rounds, or Until cured.

Duration End: Causes Burned.

Removal:</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=stoic&amp;rev=1204311528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:58:48-06:00</dc:date>
        <title>Stoic Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=stoic&amp;rev=1204311528&amp;do=diff</link>
        <description>Exp: 100

Stat: VY

Pre-Req: Charge



Reduce Knockback distance suffered by 5 Yds per VY bracket.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=storm_command&amp;rev=1226280701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:31:41-06:00</dc:date>
        <title>Storm Command</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=storm_command&amp;rev=1226280701&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Sea Elf
	*  Age: 30+

Career Rank 5

Arcane Artillery
  * Spend a Full Action to modify a target's next attack in one of a number of ways:

	*  Add DEs to attack Damage. 
	*  Add an Element you have an affinity for. 
	*  Cause a melee attack to ignore armor. 
	*  Cause a ranged attack to have double maximum range. 
	*  Expend an amount of manna equal to DEs to cause this effect. 
	*  Expend 10 additional manna via Overcasting to add AYs to Accuracy.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=stride&amp;rev=1204311879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:04:39-06:00</dc:date>
        <title>Stride Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=stride&amp;rev=1204311879&amp;do=diff</link>
        <description>Exp: 75

Stat: GE

Pre-Req: None



Movement rate is now 1.5 x GE instead of 1.0 x GE


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=struck_blind&amp;rev=1205694120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:02:00-06:00</dc:date>
        <title>Struck Blind</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=struck_blind&amp;rev=1205694120&amp;do=diff</link>
        <description>Effect: Reduces target's actions by an amount equal to the amount you beat the TD (1 = half action). Each the round the half actions lost are reduced by one until the target is back to normal.

Manna: 5

TD: 25</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=structure&amp;rev=1205641779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:29:39-06:00</dc:date>
        <title>Structure</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=structure&amp;rev=1205641779&amp;do=diff</link>
        <description>Effect: Change the shape of a mass of earthen material

Manna: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=stun&amp;rev=1191892670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-08T19:17:50-06:00</dc:date>
        <title>Stun Effect</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=stun&amp;rev=1191892670&amp;do=diff</link>
        <description>Causing a Stun


Stun is a status effect caused by spells or weapons. If successful, a stun forces an enemy to pass their next turn. To determine if you stun roll 1d10 and compare to the Weapon or spell's stun number (usually 8-10) if you hit this number the enemy is stunned, for each success roll again to add another round to the stun, stop when you no longer get the stun number. Critical hits with this characteristic on a weapon automatically succeed to stun at least one round (no resisting th…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sunder&amp;rev=1205642671&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:44:31-06:00</dc:date>
        <title>Sunder</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sunder&amp;rev=1205642671&amp;do=diff</link>
        <description>Effect: Increase ally and decrease enemy DEm/r by DEs in a 5 Yd radius around you.

Manna: 25, 5 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=sure_wind&amp;rev=1205638223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:30:23-06:00</dc:date>
        <title>Sure Wind</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=sure_wind&amp;rev=1205638223&amp;do=diff</link>
        <description>Effect: Increase a target's DEr, AYr OR Ranged weapon range by Caster's DEs

Range: 5 Yds

Manna: 10, 2 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=swarm_of_locusts&amp;rev=1205694033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:00:33-06:00</dc:date>
        <title>Swarm of Locusts</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=swarm_of_locusts&amp;rev=1205694033&amp;do=diff</link>
        <description>Effect: Adjacent enemies take DEs damage each round for a number of rounds equal to the amount you beat the TD.

Manna: 5

TD: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=swift_attack&amp;rev=1204311264&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:54:24-06:00</dc:date>
        <title>Swift Attack Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=swift_attack&amp;rev=1204311264&amp;do=diff</link>
        <description>Exp: 200

Stat: WS

Pre-Req: Retaliation



Allows you to attack someone before they make their attack. Once per round per bracket. Reduce your next turn by a half action.




Counter Progression

1. Quick Strike Expertise

2a. Weaving Combat Expertise

2b. Deflect Counter Expertise

3. Retaliation Expertise

4. Swift Attack</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=take_yer_medicine&amp;rev=1203263239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:47:19-06:00</dc:date>
        <title>Take Yer Medicine</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=take_yer_medicine&amp;rev=1203263239&amp;do=diff</link>
        <description>Effect: Choose a Status effect, Character immune to it. Choose another, Fail first two resistance checks automatically.

Location: Chest/Legs/Stomach

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tamed_winds&amp;rev=1205637799&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:23:19-06:00</dc:date>
        <title>Tamed Winds</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tamed_winds&amp;rev=1205637799&amp;do=diff</link>
        <description>Effect: Redirect or create a flow of winds.

Manna: 5</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tamlin&amp;rev=1203815452&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-23T18:10:52-06:00</dc:date>
        <title>Tamlin</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tamlin&amp;rev=1203815452&amp;do=diff</link>
        <description>History

Perhaps the oldest race in the world, the Tamlin are a secretive lot ruled by the odd The Nurvie Court and are rarely seen outside of their forests. While the details are not fully known, it is believed that the Tamlin were a circle of beasts who gained sentience  to rule over the beasts of the world. Orkan scholars believe that this process caused the formation of the Therian races who worship the Tamlin as gods. Over the centuries, the Tamlin have harnessed their powers to allow them …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tasuro&amp;rev=1205717661&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T19:34:21-06:00</dc:date>
        <title>Tasuroa</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tasuro&amp;rev=1205717661&amp;do=diff</link>
        <description>Gunnery Chief of Neue Lufton once known as Helene Lang


Miracles

+5/10/15/20 Death

-5/10/15/20 Life


Avatar

A Gruesome giant.

	*  Attacks knockback target by amount AY vs EN
	*  Attacks Stun, half actions by MT bracket
	*  Move at half speed</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=thalian&amp;rev=1205466333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-13T21:45:33-06:00</dc:date>
        <title>Thalian Sect</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=thalian&amp;rev=1205466333&amp;do=diff</link>
        <description>Conversion through Allure, based in Marath, Port Town of Sin.




Modifiers

+1/5/10/20 Deterrent

-1/5/10/20 Death





Avatar

Icon of Light

	*  In a 5 Yd Aura around the Icon no one can use an damage dealing attack.
	*  Anyone beyond that range directly targeting the Icon must roll a CM vs CM to attack them.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_flight_of_the_elfs&amp;rev=1216606715&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-20T20:18:35-06:00</dc:date>
        <title>Flight of the Elfs</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_flight_of_the_elfs&amp;rev=1216606715&amp;do=diff</link>
        <description>A collection of thoughts by Rem di Arad, Elf of Damkimat.




I have become tired of the moratorium on “The Schism”. We are left with plays and songs such as at last night's Ashun Festival. Stereotypes of the Military caste, and the bumbling luck of the Orkan hordes reduce the schism to a war of follies. The play went on to detail the subjugation of Rilgalen, but those are unimportant details for what I am collecting.



While no law states discussion or research of The Schism and pre-schism Elf…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_free_countries&amp;rev=1203894630&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-24T16:10:30-06:00</dc:date>
        <title>The Free Countries</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_free_countries&amp;rev=1203894630&amp;do=diff</link>
        <description>Refers to Old Lufton, Galina, and Rilgalen. Free Countries are those that welcome non-humans as citizens. Currently two races have ties to the Free Countries, Hill Dwarfs and Goblins.

(insert standard country headers)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_gift&amp;rev=1205694138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:02:18-06:00</dc:date>
        <title>The Gift</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_gift&amp;rev=1205694138&amp;do=diff</link>
        <description>Effect: Heal a single target by DEs, increase TD by 1 and heal another target, repeat the process until you fail a TD roll or choose to stop. Cannot target self with this spell, other targets can be repeatedly healed by this spell.

Manna: 5

TD: 25*</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_journal_of_richter_hemlunker&amp;rev=1216608209&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-20T20:43:29-06:00</dc:date>
        <title>Expedition Journal</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_journal_of_richter_hemlunker&amp;rev=1216608209&amp;do=diff</link>
        <description>Select entries from the Journal of Richter Hemlunker. Obtained by Agent 'Hans' for the Underground.



Day 20

The Große and The Breslau have begun running low on supplies. Plans to resupply in Marath went sour, no merchants would trade for our mediocre wares. The wretched Tamlin's reach appears to stretch even into Mithran territory. Fritz has been giving daily speeches to each ship, trying to keep morale high. We continue to sail west.



Day 39

The Große reported a strange object sighted to …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_module_system&amp;rev=1224987418&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-25T20:16:58-06:00</dc:date>
        <title>On The Lamb Productions</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_module_system&amp;rev=1224987418&amp;do=diff</link>
        <description>Welcome to On The Lamb Productions. We're currently designing a Pen and Paper game system and a post-fantasy game setting. The system is titled 'The Module System'™. Our setting is 'Legendary Realms'™. Other settings and rule suggestions are coming. As always the entire site is under changes.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_adventure&amp;rev=1204952848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:07:28-06:00</dc:date>
        <title>The Realm of Adventure</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_adventure&amp;rev=1204952848&amp;do=diff</link>
        <description>All actions in or out of combat that have a chance of failure involve dice rolls using d10s. For every bracket of 10 in a stat related to the action roll 1d10 plus any mods. If more than one stat is involved in the action average them together.

Brackets

A Bracket is a range of 10 and refers to how many dice you roll during an action. If the base stat or averaged stat involved in a roll before mods are added results in a 1-10, roll a 1d10. If it is 11-20 roll 2d10 and so on. Other effects might…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_aether&amp;rev=1205644410&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T23:13:30-06:00</dc:date>
        <title>The Realm of Aether</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_aether&amp;rev=1205644410&amp;do=diff</link>
        <description>The Aether is the dimension next to ours. Not inherently magical as those that have been there can attest, the effects upon our world known as ‘magic’ are caused by the Veil, the wall keeping our worlds from seeping together. Mages and other Aetherwarpers pull parts of Aether through the Veil into our world, warping it as it passes through causing magic. 



Aetherwarp – The process of altering our world via the Veil is collectively known as Aetherwarping, regardless of creed or technique (Mage,…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_armament&amp;rev=1199242265&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-01T19:51:05-06:00</dc:date>
        <title>Armanents</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_armament&amp;rev=1199242265&amp;do=diff</link>
        <description>*  Swords - Swords deal slashing and stabbing damage. Increase the weapon's template with +AY or +DE. Higher grade weapons gain both.

	*  Axes - Axes deal slashing damage only. Weighted axes can either gain +DE or + Armor Piercing (AP). Higher grade weapons gain both.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_armaments&amp;rev=1205958820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-19T14:33:40-06:00</dc:date>
        <title>The Realm of Armaments</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_armaments&amp;rev=1205958820&amp;do=diff</link>
        <description>Weapons



Weapons are divided into several basic templates. While many weapons diverge from these you can use these templates to create most any weapon you want (by mixing and matching rules or by adding your own.)

	*  Swords - Swords deal slashing and/or stabbing damage. Increase the weapon's template with +AY or +DE. Higher grade weapons gain both.
	*  Axes - Axes deal slashing damage only. Weighted axes can either gain +DE or + Armor Piercing (AP). Higher grade weapons gain   both.
	*  Spea…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_beasts&amp;rev=1205550477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T21:07:57-06:00</dc:date>
        <title>The Realm of Beasts</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_beasts&amp;rev=1205550477&amp;do=diff</link>
        <description>This is where you can find our Bestiary, Monsterarium or whatever term you want to use for 'bad guy list'. For all the sentient creatures you can use them as a race for a PC (GM decision of course).





Greater Sentients

Tamlin

Troglodyte

Goblin</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_faith&amp;rev=1206024720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-20T08:52:00-06:00</dc:date>
        <title>The Realm of Faith</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_faith&amp;rev=1206024720&amp;do=diff</link>
        <description>As in the real world these Faiths have limitations and bonuses, and as such a player can choose to label their PC Atheist or Agnostic, an Atheist will find themselves immune to all Miracle spells, good or bad. Agnostics are affected by these spells but are undecided on a Faith and can choose if/when they take the Faith-Casting expertise any faith they wish. If a PC does take a Faith it allows two more options to the player, they can take the Faith based Expertises, and choose a Patron/Matron/Sec…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_heroes&amp;rev=1203896270&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-24T16:37:50-06:00</dc:date>
        <title>The Realm of Heroes</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_heroes&amp;rev=1203896270&amp;do=diff</link>
        <description>Your Character sheet has several slots along the top: Player, Name, Race, Kingdom, Faith, Patron, Title. Player is your name, this makes it easy at a glance to sort out whose sheet is whose. Name represents the name your character is known by, If you wish to have aliases note them in your characters history and discuss them with your GM.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_history&amp;rev=1203984758&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-25T17:12:38-06:00</dc:date>
        <title>The Realm of History</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_history&amp;rev=1203984758&amp;do=diff</link>
        <description>Timeline of Ehryn
 Thessan Calendar  Cephan Calendar  Event   X AUI   ~2400-2237 B.S.  The The Mage Wars   1 AUI   2239 B.S.  Founding of Thessa   2 AUI   2237 B.S.  The Elfs of Cepha bring an end to the The Mage Wars   4 AUI   2235 B.S.  Cepha opens trade with Thessa   1565 AUI   674 B.S.  Death of the The World Mountain   1565-1689 AUI   674-550 B.S.  Desertification of Ril   1915 AUI   324 B.S.  Lufton-Ril War   1961 AUI   278 B.S.  Foundation of Dragoon Militia   2209-2208 AUI   30-22 B.S.  …</description>
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    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_kingdoms&amp;rev=1204602390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-03T20:46:30-06:00</dc:date>
        <title>The Realm of Kingdoms</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_kingdoms&amp;rev=1204602390&amp;do=diff</link>
        <description>The World of Ehryn is the setting of Legendary Realms. Set in a period of of Post-Renaissance, following the fall of the Thessan Empire. Ehryn is home to many species beyond humans, some natural, such as Elfs and Dwarfs, and some unnatural like the Veil Creatures crossing over from another dimension (known to the inhabitants of Ehryn as 'Aether'). Only 2 (sometimes viewed as 3) Continents are established in the knowledge of the Kingdoms of Ehryn. Listed below are the Kingdoms of Man, Elf, Dwarf,…</description>
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    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_maps&amp;rev=1204588728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-03T16:58:48-06:00</dc:date>
        <title>The Realm of Maps</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_maps&amp;rev=1204588728&amp;do=diff</link>
        <description>The Magnus Guild is one of the most famous Cartographer groups. Listed below are their most recent maps. Unfortunately, due to artistic freedom, many cartographers of the Magnus Guild design simple maps highlighting land marks and basic directions, while leaving out lesser details.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_moods&amp;rev=1203444213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-19T11:03:33-06:00</dc:date>
        <title>Moods</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_moods&amp;rev=1203444213&amp;do=diff</link>
        <description>Vackendour anthem 'forces'</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_reception&amp;rev=1205076357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-09T09:25:57-06:00</dc:date>
        <title>The Realm of Reception</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=the_realm_of_reception&amp;rev=1205076357&amp;do=diff</link>
        <description>This is the chapter that will detail the simplest basics of role playings games: What is a Role Playing Game?, Vocabulary, Items needed to play, Setup of the rest of the book etc. For now this will also hold the links to fluff text that will be spaced out amongst the rest of the book.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=thick_skin&amp;rev=1204311547&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:59:07-06:00</dc:date>
        <title>Thick Skin Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=thick_skin&amp;rev=1204311547&amp;do=diff</link>
        <description>Exp: 200

Stat: VY

Pre-Req: Affinity, Healing, Defend

Gain 5 AR per VY Bracket


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=thorny_creeper&amp;rev=1205642887&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T22:48:07-06:00</dc:date>
        <title>Thorny Creeper</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=thorny_creeper&amp;rev=1205642887&amp;do=diff</link>
        <description>Effect: In a 5 Yd radius all targets reduce movement to 0, enemies lose DEs in HH per turn, Allies gain an equal amount in HH.

Manna: 25, 5 hold</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tinker_s_intuition&amp;rev=1203263436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T08:50:36-06:00</dc:date>
        <title>Tinker's Intuition</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tinker_s_intuition&amp;rev=1203263436&amp;do=diff</link>
        <description>Effect: Add DEs to WS rolls

Location: Head/Helmet/Gloves

Cost: 10 Max Manna



Index | Realm of Aether | Schools of Magic | Runesmithing</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=titles&amp;rev=1204954052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:27:32-06:00</dc:date>
        <title>Titles</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=titles&amp;rev=1204954052&amp;do=diff</link>
        <description>The Title Module has been pushed back for a later publication



This is still being worked on, but as you gain certain Expertises/Stats you gain points towards different titles. While at anytime a player may utilize any title in an attempt to move guards from a door, scare villagers, or seduce a barmaid, It is much easier to do with the proper title and actually appear to fulfill that title. Our Thief friend has limited spell casting and attempts to scare some villagers with a hedge spell and d…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tomb_nap&amp;rev=1205684647&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:24:07-06:00</dc:date>
        <title>Tomb Nap</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tomb_nap&amp;rev=1205684647&amp;do=diff</link>
        <description>Effect: Cause Fake Death to yourself or someone else. Sufferers fall down and cannot move/act/speak Only think and 'view' their surroundings as souls. DEs +d10 vs DEs +d10 to break. Appears as real death to viewers must make KE roll to determine it is a spell. Allows use of Tomb Soul. As a half action can be undone on others or free action on self.

Range: 1 Yd

Manna Cost: 5</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tomb_soul&amp;rev=1205684622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:23:42-06:00</dc:date>
        <title>Tomb Soul</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tomb_soul&amp;rev=1205684622&amp;do=diff</link>
        <description>Effect: While in Tomb Nap force your own or an adjacent target's soul from their body. Soul becomes invisible and intangible but can move as normal. Body decays at 2 HH per round. Enemies must DEs + d10 vs DEs + d10 succeed to return to body. Successful return to body reawakens you and can be attempted at any range. Can also be used to Swap Souls. Ineffective on the body of a phylacteried soul. Must be used on the phylactery.


Manna: 10</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tornado_lance&amp;rev=1205638811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:40:11-06:00</dc:date>
        <title>Tornado Lance</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tornado_lance&amp;rev=1205638811&amp;do=diff</link>
        <description>Effect: Deal DEs+d10 damage to all targets up to the full range of this attack.

Crit: Reduce AYm/r by d10 for 5 rounds.

Range: 5 Yds

Manna: 15</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=tracking&amp;rev=1204260264&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:44:24-06:00</dc:date>
        <title>Tracking Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tracking&amp;rev=1204260264&amp;do=diff</link>
        <description>Exp: 100

Stat: WS

Pre-Req: Sight

Gain +5 to trailing a target's path beyond sight or hearing. Roll information check related to target to gain +5





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=triad_of_beasts&amp;rev=1206039586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-20T12:59:46-06:00</dc:date>
        <title>Triad of Beasts</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=triad_of_beasts&amp;rev=1206039586&amp;do=diff</link>
        <description>After thousands of years spent in the icy north, the Slave Caste began to develop their own faith, as they were kept from practicing in the Elven homeland.








Each ‘God’ is represented in a Physical form by the Beast Kings. These god-kings are chosen as children by succeeding in killing their patron animal before any other tested children; The Rite of Beasts is conducted the day before a Beast Kings funeral to keep the throne from being 'empty'.  The 3 Beast Kings rule the North Elf tribes …</description>
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    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=trick&amp;rev=1204310342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T11:39:02-06:00</dc:date>
        <title>Trick Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=trick&amp;rev=1204310342&amp;do=diff</link>
        <description>Exp: 75

Stat: CM

Pre-Req: Haggle



Increases Charm rolls by 5 that involve falsifying evidence or in things that your character personally doesn't believe in.


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=troglodyte&amp;rev=1205548858&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T20:40:58-06:00</dc:date>
        <title>Troglodyte</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=troglodyte&amp;rev=1205548858&amp;do=diff</link>
        <description>This “Aquatic Reptilian” are from beyond the darkest depths of the sea floor.  The long Sunken capitol city of the Zwill empire, Zolgar is their new home on the Ocean home. How long ago it is unsure other than it was before the The Mage Wars.  Other factors remain unknown as well.  Ranging from how the Troglogtes came to inhabit the City and the truth behind how the city as well a massive land mass came to sink into the sea.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-01-17T17:44:36-06:00</dc:date>
        <title>Ice Berserk</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=troll_berserk&amp;rev=1200617076&amp;do=diff</link>
        <description>When North Elfs are angered their “Ice Troll” form takes over (or at will) changing their stature, height and strength.

	*  Form: +2 DEm +2HH/Rnd
	*  Bare handed attacks only (Lethal or Water, declared before attacking) Attack twice as a half action.
	*  Successful hits (regardless of damage) reduce target's action by 1 half action.
	*  Critical hits stop movement of target.
	*  Magic instant hits Ice form.
	*  Revert: Lose 5 MA per round in Ice Troll Form. Revert to normal form when at 0 Manna…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=troll_tribe&amp;rev=1226280355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:25:55-06:00</dc:date>
        <title>Troll Tribe</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=troll_tribe&amp;rev=1226280355&amp;do=diff</link>
        <description>Prerequisites

	*  Race: North Elf

Career Rank 5

Tundran Control - Gain proper control of your Ice Troll form.

	*  Attacks no longer reduce target's turn by a half action.
	*  Manna is no longer lost in Ice Berserk form.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-03-14T20:18:57-06:00</dc:date>
        <title>True Trolls</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=true_troll&amp;rev=1205547537&amp;do=diff</link>
        <description>Classified as Endangered by both the Orkan Species Research Center and the Rilgalen Zoology Group, Trolls have been hunted for their blood, generally hawked as a cure-all. Troll Blood, while useful in biological research is actually inefficacious on its own as a healing agent, Troll regeneration in innate to their entire body and cannot be passed on merely through blood. Trolls prefer habitats with plenty of shade and moisture such as bogs, island caverns, and mountian/river junctures.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-02-17T21:40:52-06:00</dc:date>
        <title>Tunnum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=tunnum&amp;rev=1203309652&amp;do=diff</link>
        <description>Miracles

+ 1/5/10/20 Enhancement

- 1/5/10/20 Death




Avatar

Character becomes a Durkmole. Dual melee slash attacks (AY +DEs). Can use Sand Travel.




Index | Realm of Faith | Gods of Metal and Mountain</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=umbra_imperia&amp;rev=1272949338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:02:18-06:00</dc:date>
        <title>Umbra Imperia</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=umbra_imperia&amp;rev=1272949338&amp;do=diff</link>
        <description>Prerequisites
  * Kingdom: Thessa or Mithras

Career Rank 5

Assassin's Embrace


	*  When making a melee attack, only the target is alerted to your presence. Attacks against unaware enemies gain +5 DE. 
	*  +5 to Sil Mov/Camo when using knives or armory weapons.
	*  If you move more than 15 Yds away from a target, they become unaware of your presence again.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=urban_stealth&amp;rev=1204955174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T22:46:14-06:00</dc:date>
        <title>Urban Stealth</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=urban_stealth&amp;rev=1204955174&amp;do=diff</link>
        <description>Characteristic

Gain +5 to Camouflage and Silent Movement in Urban Settings (Towns, Cities, Neue Lufton, Ruins, etc)</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=vac&amp;rev=1226280939&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T18:35:39-06:00</dc:date>
        <title>Volcanic Arms Company</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vac&amp;rev=1226280939&amp;do=diff</link>
        <description>Prerequisites

	*  Race: NOT Orkan
	*  Expertise: Cordite Technology Rank 1

Career Rank 5


Volcanic Arms Targeting System - Those little nooks on top of cordite weapons help you aim. But they require a cordite expert to calibrate them properly.

	*  Can use Aim/Snipe with Cordite Weapons.
	*  First half action of Aim/Snipe is a free action.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:14:58-06:00</dc:date>
        <title>The Matriarchy of Vackendour</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vackendour&amp;rev=1265656498&amp;do=diff</link>
        <description>Geography





History





Cities


Vacken Castle – The
Capital of Vackendour is a stone
wrought fortress that lies in a
clearing atop Vacken hill and the
town of Vacken lies around it
spreading out beyond the upper
and lower Dour rivers which fork
and merge around the hill. The
castle has been home to the queens
of Vackendour for almost a
century, but with the last war with
Lufton the Queen has disappeared
into the Forest of Tam leaving the
throne in control of the Prince
Regent.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=vacuum&amp;rev=1205639641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T21:54:01-06:00</dc:date>
        <title>Vacuum</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vacuum&amp;rev=1205639641&amp;do=diff</link>
        <description>Effect: Removes clean or toxic air from a 5 square yd area.

Manna: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=val_flare&amp;rev=1197928703&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:58:23-06:00</dc:date>
        <title>Val Flare</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=val_flare&amp;rev=1197928703&amp;do=diff</link>
        <description>Fire Elemental Spell - Journeymage Level



Manna: 25

Damage: 3d10

Range: 15yrds

AoE: 2Yds



At first glance it looks like an enlarged Flare Arrow, but upon contact it causes a tremendous explosion and deals a tremendous amount of damage. It can be used against living beings, and also to open holes in ceilings. Care is needed when casting this spell in a wooden building because the building could catch on fire.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:59:27-06:00</dc:date>
        <title>Valus Wall</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=valus_wall&amp;rev=1197928767&amp;do=diff</link>
        <description>Fire Elemental Spell - Arch Mage Level



Manna: 40

Blocks 3d10 of Fire Damage

Range: 5Yds



This spell is effective against flaming attacks (fire-spells, dragon's breath, and normal fire). Flames heading towards the caster would, instead of striking, would be diverted to the left and right of the spell caster.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=vampiric_leech&amp;rev=1205684735&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:25:35-06:00</dc:date>
        <title>Vampiric Leech</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vampiric_leech&amp;rev=1205684735&amp;do=diff</link>
        <description>Effect: Deal Health damage DEs + d10. Heal self for same

Range: 5 Yds

Manna: 15 



Index | Realm of Aether | Schools of Magic | Necromantic Magic</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=van_rehl&amp;rev=1197928881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:01:21-06:00</dc:date>
        <title>Van Rehl</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=van_rehl&amp;rev=1197928881&amp;do=diff</link>
        <description>Water Elemental Spell - Arch Mage Level



Manna: 40

Damage: 2d10

AoE: 15yrds

Freezes Target for 5 Rounds



Strings of ice spread out from the spellcaster's hand placed against a wall, along the ceiling, floor, and walls. The target(s) who are touched by these strings soon turn into statues of ice. This is one of the few large-area spells that can be used in passages.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=vandalands&amp;rev=1265656216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:10:16-06:00</dc:date>
        <title>The Vandalands</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vandalands&amp;rev=1265656216&amp;do=diff</link>
        <description>From the north the barbaric hordes rode down upon the great Rodentian Empire, long steeped in corruption. With its fall came the dark age of the world, taking nearly a millennia to recover. By 1000 two new empires had risen, Scyzantium in the eastern deserts and the Holy Rodentian Empire in the west. The two fought over faith and territory for generations. Until the unified tribes and countries fell upon old ways, set against themselves.



 Though the Holy Rodentian Empire is now divided, the s…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=veil_beast&amp;rev=1205644557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-15T23:15:57-06:00</dc:date>
        <title>Veil Beasts</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=veil_beast&amp;rev=1205644557&amp;do=diff</link>
        <description>When a veil collapse occurs in a location over stressed by magic, Creatures from the world of Aether may come through, rarely more than 1 per collapse, and are warped by the journey through dimensions. Desert Elfen Xenobiologists theorize that on the world of Aether veil beasts are as normal as any creature that regularly roams Ehryn and retain basic characteristics from their original form. Veil Beasts are encased in veil, creating a chitinous armor, and are immune to magical attacks (but not m…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=veil_caller&amp;rev=1205685989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T10:46:29-06:00</dc:date>
        <title>Veil Caller</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=veil_caller&amp;rev=1205685989&amp;do=diff</link>
        <description>A highly advanced school of aether, more difficult to grasp the use of than other groups. Veil Callers no longer see aether warping as magic, but reality altering, able to bend it to a much finer precision and with more imagination in abilties. Lacking much of a spell list, Veil Callers can open rifts and command veil beasts, warp the basic materials around them into anything they can conceive, and potentially end all existence.



Each rank of Veil Caller will increase the general mass one can …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=vice_flare&amp;rev=1197928774&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:59:34-06:00</dc:date>
        <title>Vice Flare</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vice_flare&amp;rev=1197928774&amp;do=diff</link>
        <description>Fire Elemental Spell - Arch Mage level



Manna: 35

Damage: 4d10

Range: 10Yds

AoE: 4Yds



A stronger version of Val-Flare. Both fire power and the area, upon contact, the explosion can affect have increased. With this spell, it is possible to open a hole in a wall through which an upright man can walk through. However, since the flames spread out over a wide area, using this spell indoors endangers the spell caster.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=vice_freeze&amp;rev=1197928906&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T15:01:46-06:00</dc:date>
        <title>Vice Freeze</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vice_freeze&amp;rev=1197928906&amp;do=diff</link>
        <description>Water Elemental Spell - Arch Mage Level



Manna: 40

Damage: 5d10

Range: 5yds



The ice counterpart of Burst Flare; a ball of ice appears in the targeted area, which then bursts, covering the surrounding area in ice. This spell is the strongest ice magic.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=vitality&amp;rev=1203476986&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-19T20:09:46-06:00</dc:date>
        <title>Vitality (VY)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=vitality&amp;rev=1203476986&amp;do=diff</link>
        <description>Vitality represents a character's fortitude, health, and resistance to illness. A Character uses it to increase health, resist physical status effects, gain VY related expertises, and complete VY related Complex Actions.

# VY = # reduction of CO damage</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=volcanic_fury&amp;rev=1197928746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-17T14:59:06-06:00</dc:date>
        <title>volcanic_fury</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=volcanic_fury&amp;rev=1197928746&amp;do=diff</link>
        <description>Fire Elemental Spell - War-Mage Level

Manna: 50
Takes a Full Action to Cast.

Infuse the rage of a mighty volcano within the flaming heart of the warrior.  This Spell prevents the target from casting spells, however, this sacrifice allows them to deal out legendary damage.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=wairu&amp;rev=1205695868&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:31:08-06:00</dc:date>
        <title>Wairu</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=wairu&amp;rev=1205695868&amp;do=diff</link>
        <description>God of Metal and Night



	*  Lord of:
		*  Stealth
		*  Neutrality
		*  Technology






Miracles

+5/5/10/10 Enhancement

+0/5/5/10 Death

-5/5/10/10 Life

-0/5/5/10 Deterrent



Avatar

Character is changed into a Shade Thief. Gains the ability to Shadow Step and move instantly from one shadow to another. Along with this the character can attack when shadow stepping with an AYm increased by DEs. A successful Shadow Strike adds another half action to their turn. These attacks cannot be perform…</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=war_casting&amp;rev=1204259665&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T21:34:25-06:00</dc:date>
        <title>War Casting Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=war_casting&amp;rev=1204259665&amp;do=diff</link>
        <description>Exp: 100

Stat: WS

Pre-Req: Magic Rank 4



Removes -5 AYs from wearing armor while casting spells (Leaves -5 AYs on Medium Armor and -10 AYs on Heavy).


Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=weapon_mastery&amp;rev=1204346620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T21:43:40-06:00</dc:date>
        <title>Weapon Mastery Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=weapon_mastery&amp;rev=1204346620&amp;do=diff</link>
        <description>Exp: 50

Stat: MT

Pre-Req: Basic OR Martial (based on weapon type)



Gain +5 DE for choice melee weapon type. Can take multiple times, each time for a new weapon type. Cannot choose Fist, Exotic or Tech type weapons.





Index | Heroes | Expertises</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=weaving_combat&amp;rev=1204311650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-29T12:00:50-06:00</dc:date>
        <title>Weaving Combat Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=weaving_combat&amp;rev=1204311650&amp;do=diff</link>
        <description>Exp: 100

Stat: GE

Pre-Req: Quick Strike 



You are able to make an attack against anyone who misses when attacking you. This can be used once per round per bracket. Reduce your next turn by a half action.




Counter Progression

1. Quick Strike Expertise

2a. Weaving Combat

2b. Deflect Counter Expertise

3. Retaliation Expertise

4. Swift Attack Expertise</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=wellbeing&amp;rev=1205694026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-16T13:00:26-06:00</dc:date>
        <title>Wellbeing</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=wellbeing&amp;rev=1205694026&amp;do=diff</link>
        <description>Effect: Heals you and allies adjacent to you by DEs once per turn for a number of rounds equal to the amount you beat the TD

Manna: 5

TD: 20</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=wellspring&amp;rev=1201222018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-24T17:46:58-06:00</dc:date>
        <title>Wellspring</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=wellspring&amp;rev=1201222018&amp;do=diff</link>
        <description>Effect: create a flow of pure untainted water.

Range: 5 Yrds

Crit: None

Manna: 5

Duration: Permanent until you will it away for 5 manna</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=wits&amp;rev=1203476930&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-19T20:08:50-06:00</dc:date>
        <title>Wits (WS)</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=wits&amp;rev=1203476930&amp;do=diff</link>
        <description>Wits represents a character's mental strength, quick thinking, and intelligence without prior knowledge. A Character uses it to deal spell damage, react to combat, stay conscious, gain WS related expertises, and complete WS related Complex Actions.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=world_mountain&amp;rev=1265656612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-08T12:16:52-06:00</dc:date>
        <title>The World Mountain</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=world_mountain&amp;rev=1265656612&amp;do=diff</link>
        <description>Geography





History





Organizations

Lichen Brewery – Based in the Whitestone valley, nestled in the Glorum Range, the Lichen label is popular even on the surface, competing with the Lilopsidor breweries. It is brewed with lichen, harvested from surface tunnels.



Durkmole Combat League – The DCL organizes combat and other forms of competition between teams of Durkmoles. Trainers travel even from Fire Dwarf settlements to participate.



Mineral League – Runesmiths and other scribes have …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=wulg&amp;rev=1201569439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-28T18:17:19-06:00</dc:date>
        <title>wulg</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=wulg&amp;rev=1201569439&amp;do=diff</link>
        <description>A large lupine creature that can channel a strange magic in the form a howl “cone” of destructive energy.  Oft this creature is mistook by many as a veil beast wolf, however, this could not be farther from the truth.  This creature is just a strange happenstance of nature.  Which seems attracted to the usage of magics.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=wyvern_marines&amp;rev=1272949609&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-03T23:06:49-06:00</dc:date>
        <title>Wyvern Marines</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=wyvern_marines&amp;rev=1272949609&amp;do=diff</link>
        <description>Prerequisites

	*  Race: Sea Elf
	*  Age: 30+

Career Rank 5

Sailor's Stance


	*  Have a base 5 to Parry when equipped with a weapon or improvised weapon. 
	*  Double the EN gained from the weapons equipped when parrying.
	*  Can make a jump horizontally up to your GE in Yds without a roll.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=zabar&amp;rev=1278021710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-01T16:01:50-06:00</dc:date>
        <title>The Tribes of Zabar</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=zabar&amp;rev=1278021710&amp;do=diff</link>
        <description>The mysterious jungles south of the 'civilized' world have long rejected colonization, but with the discovery of rich diamond and gold mines throughout the region, the many tribes must band together to fight foreign invaders. Hyena, Boars, and even Vandal settlers fend off the industrial machinations of the colonists from Axony, who bring more soldiers into the war every month.



Becoming more outnumbered everyday, the tribes have turned to the great elephant chieftan Loxodon to lead them in a …</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=zaorur&amp;rev=1205851071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-18T08:37:51-06:00</dc:date>
        <title>Zaorur</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=zaorur&amp;rev=1205851071&amp;do=diff</link>
        <description>Medical Officer of Neue Lufton once known as Nicola Schiftdorf.


Miracles

+5/10/15/20 Life

-5/10/15/20 Death


Avatar

Amorphous Blob

	*  Healing Aura, 5 yds in width. Heals DEs to all allies in range every round.
	*  Cannot be damaged physically
	*  Cannot deal physical damage</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=zeal&amp;rev=1204257234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T20:53:54-06:00</dc:date>
        <title>Zeal Expertise</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=zeal&amp;rev=1204257234&amp;do=diff</link>
        <description>Exp: 125

Stat: CM

Pre-Req: Faith Rank 3



As a Free action you can expend Manna to increase your DEm until your next turn. This effect only works against targets of other faiths. 5 Manna = 1 DEm. Expend as much manna as you want to increase the effect.</description>
    </item>
    <item rdf:about="http://wiki.on-the-lamb.com/doku.php?id=zeon&amp;rev=1224996655&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-25T22:50:55-06:00</dc:date>
        <title>Principality of Zeon</title>
        <link>http://wiki.on-the-lamb.com/doku.php?id=zeon&amp;rev=1224996655&amp;do=diff</link>
        <description>MS-05B Zaku I

General Purpose Mobile Suit
 Typ  Int  Mov  Aim  Str  Eva  Rea  Lea  Com  Sq  2  6  4  4  2  5  5  Low 

Standard Loadout
 Machine Gun  12”  2 Dam  Heat Hawk  Melee  4 Dam 
MS-14A Gelgoog

High Performance Mobile Suit
 Typ  Int  Mov  Aim  Str  Eva  Rea  Lea  Com  Sq  3  8  5  4  4  4  4  Med 

Standard Loadout</description>
    </item>
</rdf:RDF>

